CNetchanParanoidMode::Dump
0x001ae920 · 525 bytes · __thiscall
_ZN20CNetchanParanoidMode4DumpEP8CNetChanPKc
Decompiled
undefined (3 params)
/* CNetchanParanoidMode::Dump(CNetChan*, char const*) */
void __thiscall
CNetchanParanoidMode::Dump(CNetchanParanoidMode *this,CNetChan *param_1,char *param_2)
{
char cVar1;
netadr_s *this_00;
undefined4 uVar2;
undefined4 uVar3;
int iVar4;
int iVar5;
int *piVar6;
int *piVar7;
char *pcVar8;
int iVar9;
int iVar10;
int local_20;
if ((*this != (CNetchanParanoidMode)0x0) && (cVar1 = IsEnabled(), cVar1 != '\0')) {
Msg(&DAT_002baf02,param_2);
this_00 = (netadr_s *)(**(code **)(*(int *)param_1 + 200))(param_1);
uVar2 = netadr_s::ToString(this_00,false);
uVar3 = (*(code *)**(undefined4 **)param_1)(param_1);
iVar5 = 0;
Msg("Dumping messages for channel %s(%s) 0x%p\n",uVar3,uVar2,param_1);
pcVar8 = *(char **)(this + 0x10);
Msg("Header bits %d, flags == %d\n",*(undefined4 *)(this + 0xc),pcVar8);
piVar7 = *(int **)(this + 0x18);
Msg("%d messages\n",piVar7);
local_20 = 0;
if (0 < *(int *)(this + 0x18)) {
do {
piVar6 = (int *)(local_20 + *(int *)(this + 0x14));
Msg("%d -----------------------\n",iVar5,pcVar8,param_1);
if (*piVar6 == 0) {
iVar4 = piVar6[5];
}
else {
iVar4 = piVar6[5];
if (iVar4 == -1) {
Msg("---> DIDN\'T FINISH PARSING %s\n",piVar6 + 0x26,pcVar8);
iVar4 = piVar6[5];
}
}
piVar7 = piVar6 + 0x26;
iVar10 = piVar6[4];
iVar9 = piVar6[1];
param_1 = (CNetChan *)piVar6[3];
pcVar8 = (char *)piVar6[2];
Msg("%s: type( %d ) group ( %d ) size ( %d bytes ), startbit %d end bit %d\n",piVar7,pcVar8,
param_1,iVar9,iVar10,iVar4);
Msg(" %s\n",piVar6 + 0x2e);
if (*piVar6 == 0) {
Msg(" %s Control message\n",piVar7,pcVar8,param_1,iVar9,iVar10,iVar4);
}
else {
Msg("RAW(%s) start\n",piVar7,pcVar8,param_1,iVar9,iVar10,iVar4);
param_1 = (CNetChan *)piVar6[1];
pcVar8 = (char *)*piVar6;
LogMultiline(false,(char *)piVar7,pcVar8,(uint)param_1);
Msg("RAW(%s) end\n",piVar7);
}
iVar5 = iVar5 + 1;
local_20 = local_20 + 0x138;
} while (iVar5 < *(int *)(this + 0x18));
}
Msg(&DAT_002baf31,piVar7,pcVar8,param_1);
LogMultiline(false,"PKT",*(char **)(this + 8),*(uint *)(this + 4));
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.