L L4D2node

LogMultiline

0x001ae330 · 447 bytes · __cdecl

_Z12LogMultilinebPKcS0_j

Decompiled

undefined (4 params)

/* LogMultiline(bool, char const*, char const*, unsigned int) */

void LogMultiline(bool param_1,char *param_2,char *param_3,uint param_4)

{
  byte bVar1;
  undefined *puVar2;
  uint uVar3;
  int iVar4;
  byte bVar5;
  uint uVar6;
  uint uVar7;
  int in_GS_OFFSET;
  undefined4 local_71;
  undefined4 local_6d;
  undefined4 local_69;
  undefined4 local_65;
  undefined4 local_61;
  undefined4 local_5d;
  undefined1 local_59;
  undefined4 local_58;
  undefined4 local_54;
  undefined4 local_50;
  undefined4 local_4c;
  undefined4 local_48;
  undefined4 local_44;
  undefined4 local_40;
  undefined4 local_3c;
  undefined4 local_38;
  undefined4 local_34;
  undefined4 local_30;
  undefined4 local_2c;
  undefined4 local_28;
  uint local_24;
  int local_20;
  
  local_20 = *(int *)(in_GS_OFFSET + 0x14);
  puVar2 = &DAT_002baeef;
  if (param_1) {
    puVar2 = &DAT_002baeea;
  }
  for (; param_4 != 0; param_4 = param_4 - uVar3) {
    local_71 = 0x20202020;
    local_6d = 0x20202020;
    local_69 = 0x20202020;
    local_65 = 0x20202020;
    uVar3 = 0x18;
    if (param_4 < 0x19) {
      uVar3 = param_4;
    }
    local_61 = 0x20202020;
    uVar6 = 0;
    local_5d = 0x20202020;
    local_59 = 0x20;
    local_58 = 0x20202020;
    local_54 = 0x20202020;
    local_50 = 0x20202020;
    local_4c = 0x20202020;
    local_48 = 0x20202020;
    local_44 = 0x20202020;
    local_40 = 0x20202020;
    local_3c = 0x20202020;
    local_38 = 0x20202020;
    local_34 = 0x20202020;
    local_30 = 0x20202020;
    local_2c = 0x20202020;
    local_28 = 0x20202020;
    local_24 = 0x20202020;
    do {
      bVar1 = param_3[uVar6];
      uVar7 = (uint)bVar1;
      iVar4 = isprint(uVar7);
      bVar5 = 0x2e;
      if (iVar4 != 0) {
        iVar4 = iscntrl(uVar7);
        bVar5 = 0x2e;
        if (iVar4 == 0) {
          bVar5 = bVar1;
        }
      }
      *(byte *)((int)&local_71 + uVar6) = bVar5;
      iVar4 = (uVar6 >> 2) + uVar6 * 2;
      uVar6 = uVar6 + 1;
      *(char *)((int)&local_58 + iVar4) = "0123456789abcdef"[(int)uVar7 >> 4];
      *(char *)((int)&local_58 + iVar4 + 1) = "0123456789abcdef"[uVar7 & 0xf];
    } while (uVar6 < uVar3);
    local_59 = 0;
    local_24 = local_24 & 0xffffff;
    Msg("%s %s %s %s \n",param_2,puVar2,&local_71,&local_58);
    param_3 = param_3 + uVar3;
  }
  if (local_20 != *(int *)(in_GS_OFFSET + 0x14)) {
                    /* WARNING: Subroutine does not return */
    __stack_chk_fail();
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)