CNetworkStringDict::CTableItem::Less
0x001a8600 · 20 bytes · __cdecl
_ZN18CNetworkStringDict10CTableItem4LessERKS0_S2_
Decompiled
undefined (2 params)
/* CNetworkStringDict::CTableItem::Less(CNetworkStringDict::CTableItem const&,
CNetworkStringDict::CTableItem const&) */
undefined4 CNetworkStringDict::CTableItem::Less(CTableItem *param_1,CTableItem *param_2)
{
return CONCAT31((int3)(*(uint *)(param_2 + 0x14) >> 8),
*(uint *)(param_1 + 0x14) < *(uint *)(param_2 + 0x14));
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.