CNetworkStringTableContainer::~CNetworkStringTableContainer
0x001a8050 · 70 bytes · __thiscall
_ZN28CNetworkStringTableContainerD2Ev
Decompiled
undefined (1 param)
/* CNetworkStringTableContainer::~CNetworkStringTableContainer() */
void __thiscall
CNetworkStringTableContainer::~CNetworkStringTableContainer(CNetworkStringTableContainer *this)
{
*(undefined ***)this = &PTR__CNetworkStringTableContainer_002ba088;
RemoveAllTables(this);
*(undefined4 *)(this + 0x1c) = 0;
CUtlMemory<CNetworkStringTable*,int>::Purge((CUtlMemory<CNetworkStringTable*,int> *)(this + 0x10))
;
*(undefined4 *)(this + 0x20) = *(undefined4 *)(this + 0x10);
CUtlMemory<CNetworkStringTable*,int>::Purge((CUtlMemory<CNetworkStringTable*,int> *)(this + 0x10))
;
*(undefined ***)this = &PTR__INetworkStringTableContainer_002b9f28;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.