CNetworkStringTableContainer::RemoveAllTables
0x001a2d80 · 86 bytes · __thiscall
_ZN28CNetworkStringTableContainer15RemoveAllTablesEv
Decompiled
undefined (1 param)
/* CNetworkStringTableContainer::RemoveAllTables() */
void __thiscall CNetworkStringTableContainer::RemoveAllTables(CNetworkStringTableContainer *this)
{
int *piVar1;
int *piVar2;
int iVar3;
int iVar4;
do {
iVar4 = *(int *)(this + 0x1c);
do {
if (iVar4 < 1) {
return;
}
piVar1 = *(int **)(this + 0x10);
iVar3 = iVar4 + -1;
piVar2 = (int *)*piVar1;
iVar4 = 0;
if (iVar3 != 0) {
_V_memmove(piVar1,piVar1 + 1,iVar3 * 4);
iVar4 = *(int *)(this + 0x1c) + -1;
}
*(int *)(this + 0x1c) = iVar4;
} while (piVar2 == (int *)0x0);
(**(code **)(*piVar2 + 4))(piVar2);
} while( true );
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.