CNetworkStringTableContainer::WriteBaselines
0x001a7880 · 770 bytes · __thiscall
_ZN28CNetworkStringTableContainer14WriteBaselinesEPKcR8bf_write
Decompiled
undefined (3 params)
/* CNetworkStringTableContainer::WriteBaselines(char const*, bf_write&) */
void __thiscall
CNetworkStringTableContainer::WriteBaselines
(CNetworkStringTableContainer *this,char *param_1,bf_write *param_2)
{
int iVar1;
int iVar2;
int iVar3;
char cVar4;
char *pcVar5;
char *pcVar6;
CNetworkStringTable *this_00;
undefined4 uVar7;
uint uVar8;
int in_GS_OFFSET;
int local_1e4;
uint local_1d0;
SVC_CreateStringTable local_1cc [144];
char *local_13c [3];
int local_130;
char local_12c;
undefined1 local_124;
int local_20;
local_20 = *(int *)(in_GS_OFFSET + 0x14);
cVar4 = CNetworkStringTableDictionaryManager::ShouldRecreateDictionary
((char *)&g_StringTableDictionary);
if (cVar4 != '\0') {
(**(code **)(*(int *)this + 0x20))(this,param_1);
}
SVC_CreateStringTable::SVC_CreateStringTable(local_1cc);
pcVar5 = operator_new__(0x6f540);
local_1e4 = 0;
if (0 < *(int *)(this + 0x1c)) {
do {
this_00 = (CNetworkStringTable *)(**(code **)(*(int *)this + 0x14))(this,local_1e4);
iVar2 = *(int *)(param_2 + 0xc);
cVar4 = CNetworkStringTable::WriteBaselines(this_00,local_1cc,pcVar5,0x6f540);
if (cVar4 == '\0') {
if (pcVar5 != (char *)0x0) {
operator_delete__(pcVar5);
}
uVar7 = (**(code **)(*(int *)this_00 + 8))(this_00);
Host_Error("Index error writing string table baseline %s\n",uVar7);
}
if (local_12c != '\0') {
uVar7 = (**(code **)(*(int *)this_00 + 8))(this_00);
Warning("Warning: Overflowed writing uncompressed string table data for %s\n",uVar7);
}
uVar8 = local_130 + 7 >> 3;
local_1d0 = uVar8;
pcVar6 = operator_new__(uVar8);
cVar4 = NET_BufferToBufferCompress(pcVar6,&local_1d0,local_13c[0],uVar8);
if (cVar4 == '\0') {
local_124 = 0;
}
else {
local_124 = 1;
bf_write::Reset((bf_write *)local_13c);
bf_write::WriteLong((bf_write *)local_13c,uVar8);
bf_write::WriteLong((bf_write *)local_13c,local_1d0);
bf_write::WriteBits((bf_write *)local_13c,pcVar6,local_1d0 << 3);
}
if (pcVar6 != (char *)0x0) {
operator_delete__(pcVar6);
}
cVar4 = SVC_CreateStringTable::WriteToBuffer(local_1cc,param_2);
if (cVar4 == '\0') {
if (pcVar5 != (char *)0x0) {
operator_delete__(pcVar5);
}
uVar7 = (**(code **)(*(int *)this_00 + 8))(this_00);
Host_Error("Overflow error writing string table baseline %s\n",uVar7);
}
iVar1 = *(int *)(param_2 + 0xc);
if (*(int *)(sv_dumpstringtables._28_4_ + 0x30) != 0) {
iVar3 = *(int *)(param_2 + 8);
uVar7 = (**(code **)(*(int *)this_00 + 8))(this_00);
DevMsg("CNetworkStringTableContainer::WriteBaselines wrote %d bytes for table %s [space remaining %d bytes]\n"
,(iVar1 + 7 >> 3) - (iVar2 + 7 >> 3),uVar7,iVar3 - iVar1 >> 3);
}
local_1e4 = local_1e4 + 1;
} while (local_1e4 < *(int *)(this + 0x1c));
}
if (pcVar5 != (char *)0x0) {
operator_delete__(pcVar5);
}
if (local_20 != *(int *)(in_GS_OFFSET + 0x14)) {
/* WARNING: Subroutine does not return */
__stack_chk_fail();
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.