CUtlLinkedList<VisCacheEntry,unsigned_short,false,unsigned_short,CUtlMemory<UtlLinkedListElem_t<VisCacheEntry,unsigned_short>,unsigned_short>>::InsertAfter
0x001a2120 · 482 bytes · __thiscall
_ZN14CUtlLinkedListI13VisCacheEntrytLb0Et10CUtlMemoryI19UtlLinkedListElem_tIS0_tEtEE11InsertAfterEt
Decompiled
undefined (2 params)
/* CUtlLinkedList<VisCacheEntry, unsigned short, false, unsigned short,
CUtlMemory<UtlLinkedListElem_t<VisCacheEntry, unsigned short>, unsigned short>
>::InsertAfter(unsigned short) */
uint __thiscall
CUtlLinkedList<VisCacheEntry,unsigned_short,false,unsigned_short,CUtlMemory<UtlLinkedListElem_t<VisCacheEntry,unsigned_short>,unsigned_short>>
::InsertAfter(CUtlLinkedList<VisCacheEntry,unsigned_short,false,unsigned_short,CUtlMemory<UtlLinkedListElem_t<VisCacheEntry,unsigned_short>,unsigned_short>>
*this,ushort param_1)
{
ushort uVar1;
int iVar2;
uint uVar3;
uint uVar4;
uint uVar5;
uint uVar6;
int iVar7;
undefined4 *puVar8;
uint uVar9;
uVar1 = *(ushort *)(this + 0x10);
uVar6 = (uint)uVar1;
uVar5 = uVar6;
if (uVar1 == 0xffff) {
iVar2 = *(int *)(this + 4);
if ((int)(uint)*(ushort *)(this + 0x16) < iVar2) {
uVar4 = *(ushort *)(this + 0x16) + 1;
uVar3 = 0xffff;
uVar9 = uVar4 & 0xffff;
if ((int)uVar9 < iVar2) {
uVar3 = uVar9;
uVar5 = uVar4;
}
}
else {
uVar3 = 0;
if (iVar2 < 1) {
uVar3 = 0xffff;
}
uVar5 = (0 < iVar2) - 1;
}
if (iVar2 <= (int)uVar3) {
CUtlMemory<UtlLinkedListElem_t<VisCacheEntry,unsigned_short>,unsigned_short>::Grow
((CUtlMemory<UtlLinkedListElem_t<VisCacheEntry,unsigned_short>,unsigned_short> *)
this,1);
*(undefined4 *)(this + 0x18) = *(undefined4 *)this;
iVar2 = *(int *)(this + 4);
if ((int)(uint)*(ushort *)(this + 0x16) < iVar2) {
uVar9 = *(ushort *)(this + 0x16) + 1;
uVar4 = uVar9 & 0xffff;
uVar3 = 0xffff;
uVar5 = uVar6;
if ((int)uVar4 < iVar2) {
uVar3 = uVar4;
uVar5 = uVar9;
}
}
else {
uVar3 = 0;
if (iVar2 < 1) {
uVar3 = 0xffff;
}
uVar5 = (0 < iVar2) - 1;
}
if (iVar2 <= (int)uVar3) {
if (9 < AllocInternal(bool)::__executeCount) {
return 0xffffffff;
}
AllocInternal(bool)::__executeCount = AllocInternal(bool)::__executeCount + 1;
Warning("CUtlLinkedList overflow! (exhausted memory allocator)\n");
return 0xffffffff;
}
}
if ((short)uVar5 == -1) {
if (AllocInternal(bool)::__executeCount < 10) {
AllocInternal(bool)::__executeCount = AllocInternal(bool)::__executeCount + 1;
Warning("CUtlLinkedList overflow! (exhausted index range)\n");
}
return 0xffffffff;
}
uVar6 = uVar5 & 0xffff;
*(short *)(this + 0x16) = (short)uVar5;
*(short *)(this + 0x14) = *(short *)(this + 0x14) + 1;
iVar7 = uVar6 * 0xb0;
iVar2 = *(int *)this + iVar7;
}
else {
uVar6 = (uint)uVar1;
iVar7 = uVar6 * 0xb0;
iVar2 = *(int *)this + iVar7;
*(undefined2 *)(this + 0x10) = *(undefined2 *)(iVar2 + 0xae);
}
*(short *)(iVar2 + 0xae) = (short)uVar5;
*(short *)(*(int *)this + 0xac + iVar7) = (short)uVar5;
LinkAfter(this,param_1,(ushort)uVar6);
puVar8 = (undefined4 *)(iVar7 + *(int *)this);
if (puVar8 != (undefined4 *)0x0) {
puVar8[0x21] = 0;
puVar8[0x22] = 0;
puVar8[0x23] = 0;
puVar8[0x24] = 0;
puVar8[0x25] = 0;
puVar8[0x26] = 0;
puVar8[0x27] = 0;
puVar8[0x28] = 0;
puVar8[0x29] = 0;
puVar8[0x2a] = 0;
*puVar8 = 0;
}
return uVar5;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
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Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.