CUtlLinkedList<VisCacheEntry,unsigned_short,false,unsigned_short,CUtlMemory<UtlLinkedListElem_t<VisCacheEntry,unsigned_short>,unsigned_short>>::LinkAfter
0x001a1d80 · 355 bytes · __thiscall
_ZN14CUtlLinkedListI13VisCacheEntrytLb0Et10CUtlMemoryI19UtlLinkedListElem_tIS0_tEtEE9LinkAfterEtt
Decompiled
undefined (3 params)
/* CUtlLinkedList<VisCacheEntry, unsigned short, false, unsigned short,
CUtlMemory<UtlLinkedListElem_t<VisCacheEntry, unsigned short>, unsigned short>
>::LinkAfter(unsigned short, unsigned short) */
void __thiscall
CUtlLinkedList<VisCacheEntry,unsigned_short,false,unsigned_short,CUtlMemory<UtlLinkedListElem_t<VisCacheEntry,unsigned_short>,unsigned_short>>
::LinkAfter(CUtlLinkedList<VisCacheEntry,unsigned_short,false,unsigned_short,CUtlMemory<UtlLinkedListElem_t<VisCacheEntry,unsigned_short>,unsigned_short>>
*this,ushort param_1,ushort param_2)
{
ushort uVar1;
uint uVar2;
int iVar3;
int local_18;
uVar2 = (uint)param_2;
if (((int)uVar2 < *(int *)(this + 4)) && (param_2 <= *(ushort *)(this + 0x16))) {
iVar3 = *(int *)this + uVar2 * 0xb0;
uVar1 = *(ushort *)(iVar3 + 0xac);
if (param_2 != uVar1) {
if (uVar1 == 0xffff) {
*(undefined2 *)(this + 0xc) = *(undefined2 *)(iVar3 + 0xae);
}
else {
*(undefined2 *)(*(int *)this + 0xae + (uint)uVar1 * 0xb0) = *(undefined2 *)(iVar3 + 0xae);
}
if (*(ushort *)(iVar3 + 0xae) == 0xffff) {
*(undefined2 *)(this + 0xe) = *(undefined2 *)(iVar3 + 0xac);
}
else {
*(undefined2 *)((uint)*(ushort *)(iVar3 + 0xae) * 0xb0 + *(int *)this + 0xac) =
*(undefined2 *)(iVar3 + 0xac);
}
*(ushort *)(iVar3 + 0xae) = param_2;
*(ushort *)(iVar3 + 0xac) = param_2;
*(short *)(this + 0x12) = *(short *)(this + 0x12) + -1;
}
}
local_18 = uVar2 * 0xb0;
local_18 = local_18 + *(int *)this;
*(ushort *)(local_18 + 0xac) = param_1;
if (param_1 == 0xffff) {
*(undefined2 *)(local_18 + 0xae) = *(undefined2 *)(this + 0xc);
*(ushort *)(this + 0xc) = param_2;
uVar1 = *(ushort *)(local_18 + 0xae);
}
else {
iVar3 = (uint)param_1 * 0xb0 + *(int *)this;
*(undefined2 *)(local_18 + 0xae) = *(undefined2 *)(iVar3 + 0xae);
*(ushort *)(iVar3 + 0xae) = param_2;
uVar1 = *(ushort *)(local_18 + 0xae);
}
if (uVar1 == 0xffff) {
*(short *)(this + 0x12) = *(short *)(this + 0x12) + 1;
*(ushort *)(this + 0xe) = param_2;
return;
}
*(ushort *)((uint)uVar1 * 0xb0 + *(int *)this + 0xac) = param_2;
*(short *)(this + 0x12) = *(short *)(this + 0x12) + 1;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.