L L4D2node

Mod_MarkWaterSurfaces

0x0019a560 · 390 bytes · __cdecl

_Z21Mod_MarkWaterSurfacesP7model_t

Decompiled

undefined (1 param)

/* Mod_MarkWaterSurfaces(model_t*) */

undefined4 Mod_MarkWaterSurfaces(model_t *param_1)

{
  undefined4 *puVar1;
  model_t *pmVar2;
  int iVar3;
  undefined4 uVar4;
  msurface2_t *pmVar5;
  int iVar6;
  uint uVar7;
  uint local_38;
  undefined4 local_30;
  float local_28;
  float local_24;
  float local_20;
  
  pmVar2 = host_state;
  CCommonHostState::SetWorldModel((CCommonHostState *)&host_state,param_1);
  MarkWaterSurfaces_r(*(mnode_t **)(*(int *)(param_1 + 0x134) + 0x50));
  iVar3 = *(int *)(param_1 + 0x134);
  if (*(int *)(iVar3 + 0x70) < 1) {
    local_30 = 0;
  }
  else {
    iVar6 = 0;
    local_30 = 0;
    do {
      pmVar5 = (msurface2_t *)(iVar6 * 0x20 + *(int *)(iVar3 + 0x78));
      uVar7 = *(uint *)pmVar5;
      if ((uVar7 & 0x10000) == 0) {
        local_38 = 0x800000;
        if (((((uVar7 & 0x60000) != 0x60000) && (local_38 = 0x400000, (uVar7 & 0x20000) == 0)) &&
            (local_38 = 0, (uVar7 & 0x40000) == 0)) &&
           (SurfFlagsToSortGroup(msurface2_t*,int)::warningcount =
                 SurfFlagsToSortGroup(msurface2_t*,int)::warningcount + 1,
           SurfFlagsToSortGroup(msurface2_t*,int)::warningcount < 10)) {
          local_38 = 0;
          Surf_ComputeCentroid(pmVar5,(Vector *)&local_28);
          puVar1 = *(undefined4 **)
                    ((uint)(*(ushort *)(pmVar5 + 0x16) >> 1) * 0x50 + *(int *)(DAT_003a172c + 0x5c)
                    + 0x4c);
          uVar4 = (**(code **)*puVar1)(puVar1);
          DevWarning("SurfFlagsToSortGroup:  unhandled flags (%X) (%s)!\n",uVar7,uVar4);
          DevWarning(
                    "- This implies you have a surface (usually a displacement) embedded in solid.\n"
                    );
          DevWarning("- Look near (%.1f, %.1f, %.1f)\n",(double)local_28,(double)local_24,
                     (double)local_20);
          uVar7 = *(uint *)pmVar5;
        }
      }
      else {
        local_38 = 0xc00000;
        local_30 = 1;
      }
      iVar6 = iVar6 + 1;
      *(uint *)pmVar5 = uVar7 | local_38;
      iVar3 = *(int *)(param_1 + 0x134);
    } while (iVar6 < *(int *)(iVar3 + 0x70));
  }
  CCommonHostState::SetWorldModel((CCommonHostState *)&host_state,pmVar2);
  return local_30;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)