Surf_ComputeCentroid
0x001678a0 · 564 bytes · __cdecl
_Z20Surf_ComputeCentroidP11msurface2_tP6Vector
Decompiled
undefined (2 params)
/* Surf_ComputeCentroid(msurface2_t*, Vector*) */
void Surf_ComputeCentroid(msurface2_t *param_1,Vector *param_2)
{
float *pfVar1;
float fVar2;
float fVar3;
float fVar4;
float fVar5;
float fVar6;
float fVar7;
uint uVar8;
int iVar9;
int iVar10;
int iVar11;
int iVar12;
float fVar13;
float fVar14;
float fVar15;
float fVar16;
float fVar17;
float fVar18;
float fVar19;
float local_50;
float local_4c;
float local_48;
float local_24;
uVar8 = *(uint *)param_1;
iVar9 = *(int *)(param_1 + 8);
*(undefined4 *)param_2 = 0;
*(undefined4 *)(param_2 + 4) = 0;
iVar11 = DAT_003a172c;
*(undefined4 *)(param_2 + 8) = 0;
iVar12 = *(int *)(iVar11 + 0x88);
iVar11 = *(int *)(iVar11 + 0x20);
pfVar1 = (float *)(iVar11 + (uint)*(ushort *)(iVar12 + iVar9 * 2) * 0xc);
fVar2 = *pfVar1;
fVar3 = pfVar1[1];
fVar4 = pfVar1[2];
if (2 < uVar8 >> 0x18) {
local_50 = 0.0;
iVar10 = 0;
local_4c = 0.0;
local_48 = 0.0;
local_24 = 0.0;
while( true ) {
iVar12 = iVar12 + iVar9 * 2 + iVar10;
iVar10 = iVar10 + 2;
pfVar1 = (float *)(iVar11 + (uint)*(ushort *)(iVar12 + 2) * 0xc);
fVar5 = *pfVar1;
fVar6 = pfVar1[1];
fVar7 = pfVar1[2];
fVar16 = fVar6 - fVar3;
fVar17 = fVar7 - fVar4;
pfVar1 = (float *)(iVar11 + (uint)*(ushort *)(iVar12 + 4) * 0xc);
fVar18 = *pfVar1 - fVar5;
fVar13 = pfVar1[1] - fVar6;
fVar15 = fVar5 - fVar2;
fVar19 = pfVar1[2] - fVar7;
fVar14 = fVar13 * fVar17 - fVar19 * fVar16;
fVar13 = fVar16 * fVar18 - fVar15 * fVar13;
fVar15 = fVar19 * fVar15 - fVar17 * fVar18;
fVar13 = SQRT(fVar13 * fVar13 + fVar14 * fVar14 + fVar15 * fVar15);
local_24 = local_24 + fVar13;
fVar13 = fVar13 * 0.33333334;
local_48 = (*pfVar1 + fVar5 + fVar2) * fVar13 + local_48;
local_4c = (fVar6 + pfVar1[1] + fVar3) * fVar13 + local_4c;
local_50 = (pfVar1[2] + fVar7 + fVar4) * fVar13 + local_50;
*(float *)param_2 = local_48;
*(float *)(param_2 + 4) = local_4c;
*(float *)(param_2 + 8) = local_50;
if (iVar10 == (uVar8 >> 0x18) * 2 + -4) break;
iVar12 = *(int *)(DAT_003a172c + 0x88);
iVar11 = *(int *)(DAT_003a172c + 0x20);
}
if (local_24 != 0.0) {
local_24 = 1.0 / local_24;
*(float *)param_2 = local_48 * local_24;
*(float *)(param_2 + 4) = local_4c * local_24;
*(float *)(param_2 + 8) = local_50 * local_24;
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.