Map_CheckForHDR
0x00195f70 · 205 bytes · __cdecl
_Z15Map_CheckForHDRP7model_tPKc
Decompiled
undefined (2 params)
/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* Map_CheckForHDR(model_t*, char const*) */
bool Map_CheckForHDR(model_t *param_1,char *param_2)
{
int iVar1;
bool bVar2;
bool bVar3;
CMapLoadHelper::Init(param_1,param_2);
iVar1 = _DAT_003a8340;
if (_DAT_003a832c == 0) {
iVar1 = _DAT_003a8a60;
}
bVar2 = false;
if (0 < iVar1) {
iVar1 = _DAT_003a835c;
if (_DAT_003a8348 == 0) {
iVar1 = _DAT_003a8a70;
}
bVar2 = 0 < iVar1;
}
if (0x13 < DAT_003a8704) {
iVar1 = _DAT_003a8378;
if (_DAT_003a8364 == 0) {
iVar1 = _DAT_003a8a80;
}
if (iVar1 == 0) {
bVar2 = false;
bVar3 = false;
goto LAB_00196006;
}
}
bVar3 = false;
if ((bVar2 != false) && (1 < *(int *)(mat_hdr_level._28_4_ + 0x30))) {
iVar1 = (**(code **)(*g_pMaterialSystemHardwareConfig + 0x90))(g_pMaterialSystemHardwareConfig);
bVar3 = iVar1 != 0;
}
LAB_00196006:
EnableHDR(bVar3);
Map_CheckFeatureFlags();
s_nMapLoadRecursion = s_nMapLoadRecursion + -1;
if (0 < s_nMapLoadRecursion) {
return bVar2;
}
CMapLoadHelper::Shutdown();
return bVar2;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.