CMapLoadHelper::Shutdown
0x00194830 · 235 bytes · __cdecl
_ZN14CMapLoadHelper8ShutdownEv.part.30
Decompiled
undefined (0 params)
/* CMapLoadHelper::Shutdown() [clone .part.30] */
void CMapLoadHelper::Shutdown(void)
{
int *piVar1;
if (s_MapFileHandle != 0) {
(**(code **)(*(int *)(g_pFileSystem + 4) + 0xc))(g_pFileSystem + 4,s_MapFileHandle);
s_MapFileHandle = 0;
}
piVar1 = &s_MapLumpFiles;
do {
if (*piVar1 != 0) {
(**(code **)(*(int *)(g_pFileSystem + 4) + 0xc))(g_pFileSystem + 4,*piVar1);
}
piVar1 = piVar1 + 7;
} while (piVar1 != &s_nMapEdgesLoaded);
_V_memset(&s_MapLumpFiles,0,0x700);
s_szMapPathName[0] = 0;
_V_memset(&s_MapHeader,0,0x40c);
s_pMap = 0;
if (s_MapBuffer != (void *)0x0) {
free(s_MapBuffer);
CUtlBuffer::SetExternalBuffer((CUtlBuffer *)&s_MapBuffer,(void *)0x0,0,0,0);
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.