CheckSmallVolumeDifferences
0x00194af0 · 129 bytes · __regparm3
_ZL27CheckSmallVolumeDifferencesP7mnode_tRK6Vector.part.4
Decompiled
undefined (2 params)
/* CheckSmallVolumeDifferences(mnode_t*, Vector const&) [clone .part.4] */
void __regparm3 CheckSmallVolumeDifferences(mnode_t *param_1,Vector *param_2)
{
do {
if (((5.0 <= *(float *)param_2 - *(float *)(param_1 + 0x20)) ||
(5.0 <= *(float *)(param_2 + 4) - *(float *)(param_1 + 0x24))) ||
(5.0 <= *(float *)(param_2 + 8) - *(float *)(param_1 + 0x28))) {
return;
}
*(int *)param_1 = -3;
if (*(int *)*(mnode_t **)(param_1 + 0x34) < 0) {
CheckSmallVolumeDifferences(*(mnode_t **)(param_1 + 0x34),param_2);
}
param_1 = *(mnode_t **)(param_1 + 0x38);
} while (*(int *)param_1 < 0);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.