L L4D2node

MarkSmallNode

0x00194220 · 45 bytes · __regparm3

_ZL13MarkSmallNodeP7mnode_t

Decompiled

undefined (1 param)

/* MarkSmallNode(mnode_t*) */

void __regparm3 MarkSmallNode(mnode_t *param_1)

{
  int iVar1;
  
  iVar1 = *(int *)param_1;
  while (iVar1 < 0) {
    *(int *)param_1 = -2;
    MarkSmallNode(*(mnode_t **)(param_1 + 0x34));
    param_1 = *(mnode_t **)(param_1 + 0x38);
    iVar1 = *(int *)param_1;
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)