MarkSmallNode
0x00194220 · 45 bytes · __regparm3
_ZL13MarkSmallNodeP7mnode_t
Decompiled
undefined (1 param)
/* MarkSmallNode(mnode_t*) */
void __regparm3 MarkSmallNode(mnode_t *param_1)
{
int iVar1;
iVar1 = *(int *)param_1;
while (iVar1 < 0) {
*(int *)param_1 = -2;
MarkSmallNode(*(mnode_t **)(param_1 + 0x34));
param_1 = *(mnode_t **)(param_1 + 0x38);
iVar1 = *(int *)param_1;
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.