L L4D2node

CModelInfo::GetSurfacepropsForVirtualTerrain

0x001941f0 · 15 bytes · __thiscall

_ZN10CModelInfo32GetSurfacepropsForVirtualTerrainEi

Decompiled

undefined (2 params)

/* CModelInfo::GetSurfacepropsForVirtualTerrain(int) */

void __thiscall CModelInfo::GetSurfacepropsForVirtualTerrain(CModelInfo *this,int param_1)

{
  CM_SurfacepropsForDisp(param_1);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)