L L4D2node

CM_SurfacepropsForDisp

0x00124820 · 24 bytes · __cdecl

_Z22CM_SurfacepropsForDispi

Decompiled

undefined (1 param)

/* CM_SurfacepropsForDisp(int) */

int CM_SurfacepropsForDisp(int param_1)

{
  return (int)*(short *)(param_1 * 0xf4 + g_pDispCollTrees + 0x6c);
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)