CModelInfo::GetBrushModelPlane
0x00193b90 · 120 bytes · __thiscall
_ZNK10CModelInfo18GetBrushModelPlaneEPK7model_tiR8cplane_tP6Vector
Decompiled
undefined (5 params)
/* CModelInfo::GetBrushModelPlane(model_t const*, int, cplane_t&, Vector*) const */
void __thiscall
CModelInfo::GetBrushModelPlane
(CModelInfo *this,model_t *param_1,int param_2,cplane_t *param_3,Vector *param_4)
{
undefined4 *puVar1;
if ((param_1 != (model_t *)0x0) && (*(int *)(param_1 + 0x110) == 1)) {
puVar1 = (undefined4 *)R_GetBrushModelPlane(param_1,param_2,param_4);
*(undefined4 *)param_3 = *puVar1;
*(undefined4 *)(param_3 + 4) = puVar1[1];
*(undefined4 *)(param_3 + 8) = puVar1[2];
*(undefined4 *)(param_3 + 0xc) = puVar1[3];
param_3[0x10] = *(cplane_t *)(puVar1 + 4);
param_3[0x11] = *(cplane_t *)((int)puVar1 + 0x11);
*(undefined2 *)(param_3 + 0x12) = *(undefined2 *)((int)puVar1 + 0x12);
return;
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.