L L4D2node

R_GetBrushModelPlane

0x001677f0 · 155 bytes · __cdecl

_Z20R_GetBrushModelPlanePK7model_tiP6Vector

Decompiled

undefined (3 params)

/* R_GetBrushModelPlane(model_t const*, int, Vector*) */

undefined4 R_GetBrushModelPlane(model_t *param_1,int param_2,Vector *param_3)

{
  undefined4 *puVar1;
  float fVar2;
  int iVar3;
  float *pfVar4;
  int iVar5;
  
  iVar3 = *(int *)(param_1 + 0x134);
  iVar5 = *(int *)(param_1 + 0x138) * 0x20 + *(int *)(iVar3 + 0x78) + param_2 * 0x20;
  if (param_3 != (Vector *)0x0) {
    if (*(char *)(iVar5 + 3) == '\0') {
      pfVar4 = *(float **)(iVar5 + 4);
      fVar2 = pfVar4[3];
      *(float *)param_3 = *pfVar4 * fVar2;
      *(float *)(param_3 + 4) = pfVar4[1] * fVar2;
      *(float *)(param_3 + 8) = fVar2 * pfVar4[2];
      return *(undefined4 *)(iVar5 + 4);
    }
    puVar1 = (undefined4 *)
             (*(int *)(iVar3 + 0x20) +
             (uint)*(ushort *)(*(int *)(iVar3 + 0x88) + *(int *)(iVar5 + 8) * 2) * 0xc);
    *(undefined4 *)param_3 = *puVar1;
    *(undefined4 *)(param_3 + 4) = puVar1[1];
    *(undefined4 *)(param_3 + 8) = puVar1[2];
  }
  return *(undefined4 *)(iVar5 + 4);
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)