unbindall
0x00183ea0 · 75 bytes · __cdecl
_ZL9unbindallRK8CCommand
Decompiled
undefined (1 param)
/* unbindall(CCommand const&) */
void unbindall(CCommand *param_1)
{
int iVar1;
int iVar2;
iVar2 = 1;
iVar1 = 0;
do {
if ((&s_KeyContext)[iVar1 * 2] == 0) {
LAB_00183ee3:
if (iVar2 == 0x2a2) {
return;
}
}
else if ((iVar1 != 0x46) && (iVar1 != 0x39)) {
Key_SetBinding(iVar1,&DAT_002c79d4);
goto LAB_00183ee3;
}
iVar1 = iVar1 + 1;
iVar2 = iVar2 + 1;
} while( true );
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.