L L4D2node

bind

0x00183d10 · 372 bytes · __cdecl

_ZL4bindRK8CCommand

Decompiled

undefined (1 param)

/* bind(CCommand const&) */

void bind(CCommand *param_1)

{
  int iVar1;
  int iVar2;
  char *pcVar3;
  undefined1 *puVar4;
  int in_GS_OFFSET;
  char local_420 [1024];
  int local_20;
  
  local_20 = *(int *)(in_GS_OFFSET + 0x14);
  iVar1 = *(int *)param_1;
  if (iVar1 - 2U < 2) {
    iVar2 = (**(code **)(*g_pInputSystem + 0x74))(g_pInputSystem,*(undefined4 *)(param_1 + 0x40c));
    if (iVar2 == -1) {
      puVar4 = &DAT_002c79d4;
      if (1 < *(int *)param_1) {
        puVar4 = *(undefined1 **)(param_1 + 0x40c);
      }
      ConMsg("\"%s\" isn\'t a valid key\n",puVar4);
    }
    else if (iVar1 == 2) {
      if ((&s_KeyContext)[iVar2 * 2] == 0) {
        puVar4 = &DAT_002c79d4;
        if (1 < *(int *)param_1) {
          puVar4 = *(undefined1 **)(param_1 + 0x40c);
        }
        ConMsg("\"%s\" is not bound\n",puVar4);
      }
      else {
        puVar4 = &DAT_002c79d4;
        if (1 < *(int *)param_1) {
          puVar4 = *(undefined1 **)(param_1 + 0x40c);
        }
        ConMsg("\"%s\" = \"%s\"\n",puVar4,(&s_KeyContext)[iVar2 * 2]);
      }
    }
    else {
      if (iVar2 == 0x46) {
        V_strncpy(local_420,"cancelselect",0x400);
      }
      else {
        local_420[0] = '\0';
        pcVar3 = "";
        if (2 < *(int *)param_1) {
          pcVar3 = *(char **)(param_1 + 0x410);
        }
        V_strncat(local_420,pcVar3,0x400,-1);
      }
      Key_SetBinding(iVar2,local_420);
    }
  }
  else {
    ConMsg("bind <key> [command] : attach a command to a key\n");
  }
  if (local_20 != *(int *)(in_GS_OFFSET + 0x14)) {
                    /* WARNING: Subroutine does not return */
    __stack_chk_fail();
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)