CUtlDict<CMapListItem,int>::RemoveAll
0x0017fde0 · 331 bytes · __thiscall
_ZN8CUtlDictI12CMapListItemiE9RemoveAllEv
Decompiled
undefined (1 param)
/* CUtlDict<CMapListItem, int>::RemoveAll() */
void __thiscall CUtlDict<CMapListItem,int>::RemoveAll(CUtlDict<CMapListItem,int> *this)
{
int *piVar1;
int iVar2;
int iVar3;
iVar3 = *(int *)(this + 0x10);
if (CUtlRBTree<CUtlMap<char_const*,CMapListItem,int>::Node_t,int,CUtlMap<char_const*,CMapListItem,int>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,CMapListItem,int>::Node_t,int>,int>>
::Links(int)::s_Sentinel == '\0') goto LAB_0017fe48;
LAB_0017fe00:
if (iVar3 == -1) goto LAB_0017fe90;
do {
piVar1 = (int *)(iVar3 * 0x1c + *(int *)(this + 4));
iVar2 = iVar3;
while( true ) {
if (*piVar1 == -1) {
for (; iVar2 != -1;
iVar2 = CUtlRBTree<CUtlMap<char_const*,CMapListItem,int>::Node_t,int,CUtlMap<char_const*,CMapListItem,int>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,CMapListItem,int>::Node_t,int>,int>>
::NextInorder((CUtlRBTree<CUtlMap<char_const*,CMapListItem,int>::Node_t,int,CUtlMap<char_const*,CMapListItem,int>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,CMapListItem,int>::Node_t,int>,int>>
*)this,iVar2)) {
free(*(void **)(iVar2 * 0x1c + *(int *)(this + 4) + 0x10));
}
CUtlRBTree<CUtlMap<char_const*,CMapListItem,int>::Node_t,int,CUtlMap<char_const*,CMapListItem,int>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,CMapListItem,int>::Node_t,int>,int>>
::RemoveAll((CUtlRBTree<CUtlMap<char_const*,CMapListItem,int>::Node_t,int,CUtlMap<char_const*,CMapListItem,int>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,CMapListItem,int>::Node_t,int>,int>>
*)this);
return;
}
if ((CUtlRBTree<CUtlMap<char_const*,CMapListItem,int>::Node_t,int,CUtlMap<char_const*,CMapListItem,int>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,CMapListItem,int>::Node_t,int>,int>>
::Links(int)::s_Sentinel == '\0') &&
(iVar3 = __cxa_guard_acquire(&CUtlRBTree<CUtlMap<char_const*,CMapListItem,int>::Node_t,int,CUtlMap<char_const*,CMapListItem,int>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,CMapListItem,int>::Node_t,int>,int>>
::Links(int)::s_Sentinel), iVar3 != 0)) {
CUtlRBTree<CUtlMap<char_const*,CMapListItem,int>::Node_t,int,CUtlMap<char_const*,CMapListItem,int>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,CMapListItem,int>::Node_t,int>,int>>
::Links(int)::s_Sentinel = -1;
DAT_0034129c = 0xffffffff;
DAT_003412a0 = 0xffffffff;
__cxa_guard_release(&CUtlRBTree<CUtlMap<char_const*,CMapListItem,int>::Node_t,int,CUtlMap<char_const*,CMapListItem,int>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,CMapListItem,int>::Node_t,int>,int>>
::Links(int)::s_Sentinel);
}
iVar3 = CUtlRBTree<CUtlMap<char_const*,CMapListItem,int>::Node_t,int,CUtlMap<char_const*,CMapListItem,int>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,CMapListItem,int>::Node_t,int>,int>>
::Links(int)::s_Sentinel;
if (iVar2 != -1) {
iVar3 = *(int *)(iVar2 * 0x1c + *(int *)(this + 4));
}
if (CUtlRBTree<CUtlMap<char_const*,CMapListItem,int>::Node_t,int,CUtlMap<char_const*,CMapListItem,int>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,CMapListItem,int>::Node_t,int>,int>>
::Links(int)::s_Sentinel != '\0') goto LAB_0017fe00;
LAB_0017fe48:
iVar2 = __cxa_guard_acquire(&CUtlRBTree<CUtlMap<char_const*,CMapListItem,int>::Node_t,int,CUtlMap<char_const*,CMapListItem,int>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,CMapListItem,int>::Node_t,int>,int>>
::Links(int)::s_Sentinel);
if (iVar2 == 0) goto LAB_0017fe00;
CUtlRBTree<CUtlMap<char_const*,CMapListItem,int>::Node_t,int,CUtlMap<char_const*,CMapListItem,int>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,CMapListItem,int>::Node_t,int>,int>>
::Links(int)::s_Sentinel = -1;
DAT_0034129c = 0xffffffff;
DAT_003412a0 = 0xffffffff;
__cxa_guard_release(&CUtlRBTree<CUtlMap<char_const*,CMapListItem,int>::Node_t,int,CUtlMap<char_const*,CMapListItem,int>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,CMapListItem,int>::Node_t,int>,int>>
::Links(int)::s_Sentinel);
if (iVar3 != -1) break;
LAB_0017fe90:
piVar1 = &CUtlRBTree<CUtlMap<char_const*,CMapListItem,int>::Node_t,int,CUtlMap<char_const*,CMapListItem,int>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,CMapListItem,int>::Node_t,int>,int>>
::Links(int)::s_Sentinel;
iVar2 = iVar3;
}
} while( true );
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
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Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
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calling convention, and argument types straight from the gamedata. Less
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