L L4D2node

setpause

0x0017e900 · 50 bytes · __cdecl

_ZL8setpauseRK8CCommand

Decompiled

undefined (1 param)

/* setpause(CCommand const&) */

void setpause(CCommand *param_1)

{
  if (cmd_source != 1) {
    CBaseServer::SetPaused((CBaseServer *)&sv,true);
    return;
  }
  Cmd_ForwardToServer(param_1,true);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)