version
0x0017d060 · 93 bytes · __cdecl
_ZL7versionRK8CCommand
Decompiled
undefined (1 param)
/* version(CCommand const&) */
void version(CCommand *param_1)
{
undefined4 uVar1;
undefined4 uVar2;
ConMsg("Version %s (%s)\n",spszVersionString,spszProductString);
ConMsg("Network Version %s\n",spszNetworkVersionString);
uVar1 = GetSteamAppID();
uVar2 = build_number();
ConMsg("Exe build: 22:34:09 Jan 16 2025 (%i) (%i)\n",uVar2,uVar1);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.