L L4D2node

kick

0x0017c3d0 · 462 bytes · __cdecl

_ZL4kickRK8CCommand

Decompiled

undefined (1 param)

/* kick(CCommand const&) */

void kick(CCommand *param_1)

{
  code *pcVar1;
  char cVar2;
  CCommand *pCVar3;
  char *pcVar4;
  int iVar5;
  int *piVar6;
  undefined4 uVar7;
  int iVar8;
  int *piVar9;
  int in_GS_OFFSET;
  char *local_70;
  char cStack_61;
  undefined4 local_60;
  int local_20;
  
  local_20 = *(int *)(in_GS_OFFSET + 0x14);
  if (*(int *)param_1 < 2) {
    ConMsg("Usage:  kick < name >\n");
  }
  else {
    local_70 = (char *)&local_60;
    pcVar4 = local_70;
    for (iVar8 = 0x10; iVar8 != 0; iVar8 = iVar8 + -1) {
      pcVar4[0] = '\0';
      pcVar4[1] = '\0';
      pcVar4[2] = '\0';
      pcVar4[3] = '\0';
      pcVar4 = pcVar4 + 4;
    }
    pCVar3 = (CCommand *)&DAT_002c79d4;
    if (*(int *)(param_1 + 4) != 0) {
      pCVar3 = param_1 + *(int *)(param_1 + 4) + 8;
    }
    V_strncpy(local_70,(char *)pCVar3,0x40);
    if ((char)local_60 != '\0') {
      iVar8 = _V_strlen(local_70);
      if (((char)local_60 == '\"') && ((&cStack_61)[iVar8] == '\"')) {
        (&cStack_61)[iVar8] = '\0';
        local_70 = (char *)((int)&local_60 + 1);
      }
      if (0 < DAT_003b8080) {
        iVar8 = 0;
        do {
          iVar5 = *(int *)(DAT_003b8074 + iVar8 * 4);
          piVar9 = (int *)(iVar5 + 4);
          if (iVar5 == 0) {
            piVar9 = (int *)0x0;
          }
          cVar2 = (**(code **)(*piVar9 + 0x80))(piVar9);
          if (cVar2 != '\0') {
            pcVar4 = (char *)(**(code **)(*piVar9 + 0x48))(piVar9);
            iVar5 = V_strcasecmp(pcVar4,local_70);
            if (iVar5 == 0) {
              if (iVar8 < DAT_003b8080) {
                cVar2 = (**(code **)(*piVar9 + 0xa0))(piVar9);
                if ((cVar2 != '\0') && (iVar8 = (**(code **)(*piVar9 + 0xac))(piVar9), iVar8 != 0))
                {
                  piVar9 = (int *)(**(code **)(*piVar9 + 0xac))(piVar9);
                }
                pcVar4 = "Console";
                if (cmd_source != 1) {
                  pcVar4 = (char *)(host_client + 0x3c);
                }
                piVar6 = (int *)0x0;
                if (host_client != 0) {
                  piVar6 = (int *)(host_client + 4);
                }
                if ((piVar6 != piVar9) || (DAT_003b8088 != '\0')) {
                  pcVar1 = *(code **)(*piVar9 + 0x38);
                  uVar7 = va("Kicked by %s",pcVar4);
                  (*pcVar1)(piVar9,uVar7);
                }
                goto LAB_0017c429;
              }
              break;
            }
          }
          iVar8 = iVar8 + 1;
        } while (iVar8 < DAT_003b8080);
      }
      ConMsg("Can\'t kick \"%s\", name not found\n",local_70);
    }
  }
LAB_0017c429:
  if (local_20 != *(int *)(in_GS_OFFSET + 0x14)) {
                    /* WARNING: Subroutine does not return */
    __stack_chk_fail();
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)