L L4D2node

_Host_RunFrame_Server_Async

0x00177530 · 450 bytes · __cdecl

_Z27_Host_RunFrame_Server_Asynci

Decompiled

undefined (1 param)

/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* _Host_RunFrame_Server_Async(int) */

void _Host_RunFrame_Server_Async(int param_1)

{
  int *piVar1;
  int iVar2;
  int iVar3;
  undefined4 local_34;
  undefined4 local_30;
  undefined4 local_28;
  undefined4 local_24;
  int local_20;
  
  local_34 = 0;
  local_30 = 0;
  if (_g_Telemetry == 0) {
    local_20 = 0;
  }
  else {
    (**(code **)(_g_Telemetry + 0x50))
              (_g_Telemetry,&local_34,0,0,0,0,"/data/src/engine/./host.cpp",0xae2,
               &_Host_RunFrame_Server_Async(int)::tm_fmt,"%s %d","_Host_RunFrame_Server_Async",
               param_1);
    local_20 = _g_Telemetry;
  }
  local_28 = local_34;
  local_24 = local_30;
  if (*(int *)(vprof_server_thread._28_4_ + 0x30) == 0) {
                    /* try { // try from 001776d8 to 001776dc has its CatchHandler @ 00177703 */
    iVar3 = ThreadGetCurrentId();
    iVar2 = g_MainThreadId;
    if (iVar3 != g_VProfTargetThread) goto LAB_001775ec;
  }
  else {
                    /* try { // try from 001775d5 to 00177610 has its CatchHandler @ 00177703 */
    iVar2 = ThreadGetCurrentId();
    if (iVar2 == g_VProfTargetThread) goto LAB_001775ec;
    iVar2 = ThreadGetCurrentId();
  }
  g_VProfTargetThread = iVar2;
LAB_001775ec:
  iVar2 = _setjmp((__jmp_buf_tag *)host_abortserver_queued);
  piVar1 = g_pMDLCache;
  if (iVar2 == 0) {
    (**(code **)(*g_pMDLCache + 0xb8))(g_pMDLCache);
    iVar2 = 0;
    if (0 < param_1) {
      do {
        g_ServerGlobalVariables._24_4_ = DAT_003b7f6c;
        g_ServerGlobalVariables._36_4_ = param_1 - iVar2;
                    /* try { // try from 0017763e to 00177642 has its CatchHandler @ 00177718 */
        _Host_RunFrame_Server(iVar2 == param_1 + -1);
        iVar2 = iVar2 + 1;
      } while (iVar2 != param_1);
    }
    (**(code **)(*piVar1 + 0xbc))(piVar1);
    if (local_20 != 0) {
      (**(code **)(local_20 + 0x54))(local_20,local_28,local_24,0,0,0);
    }
  }
  else if (local_20 != 0) {
    (**(code **)(local_20 + 0x54))(local_20,local_28,local_24,0,0,0);
    return;
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)