L L4D2node

Host_StartAsyncServer

0x00177730 · 280 bytes · __cdecl

_Z21Host_StartAsyncServeri

Decompiled

undefined (1 param)

/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* Host_StartAsyncServer(int) */

void Host_StartAsyncServer(int param_1)

{
  pthread_mutexattr_t *__attr;
  undefined4 *puVar1;
  undefined4 *puVar2;
  
  puVar1 = operator_new(0x18);
  puVar1[3] = 1;
  *puVar1 = &PTR_AddRef_002b42c8;
  puVar1[2] = &PTR__CFunctor1_002b42e4;
  puVar1[4] = _Host_RunFrame_Server_Async;
  puVar1[5] = param_1;
  puVar2 = operator_new(0xcc);
  puVar2[2] = 1;
  __attr = (pthread_mutexattr_t *)(puVar2 + 0xb);
  *puVar2 = &PTR_AddRef_002b4248;
  puVar2[1] = &PTR__CJob_002b4274;
  puVar2[3] = 4;
  puVar2[4] = 1;
  pthread_mutexattr_init(__attr);
  pthread_mutexattr_settype(__attr,1);
  pthread_mutex_init((pthread_mutex_t *)(puVar2 + 5),__attr);
  *(undefined1 *)(puVar2 + 0xe) = 0;
  *(undefined1 *)((int)puVar2 + 0x39) = 0xff;
  puVar2[0xf] = 0xffffffff;
  puVar2[0x10] = 0;
                    /* try { // try from 001777ec to 001777f0 has its CatchHandler @ 00177848 */
  CThreadEvent::CThreadEvent((CThreadEvent *)(puVar2 + 0x11),true);
  *(undefined1 *)(puVar2 + 0x26) = 0;
  *puVar2 = &PTR_AddRef_002b4288;
  puVar2[1] = &PTR__CFunctorJob_002b42b4;
  puVar2[0x2e] = puVar1;
                    /* try { // try from 00177824 to 00177828 has its CatchHandler @ 00177872 */
  V_strncpy((char *)(puVar2 + 0x2f),"_Host_RunFrame_Server_Async",0x10);
  g_pAsyncServerJob = puVar2;
  (**(code **)(*_g_pThreadPool + 0x38))(_g_pThreadPool,puVar2);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)