L L4D2node

CHLTVServer::SignonComplete

0x00171bf0 · 51 bytes · __thiscall

_ZN11CHLTVServer14SignonCompleteEv

Decompiled

undefined (1 param)

/* CHLTVServer::SignonComplete() */

void __thiscall CHLTVServer::SignonComplete(CHLTVServer *this)

{
  this[0x537c] = (CHLTVServer)0x0;
  LinkInstanceBaselines(this);
  if (*(int *)(tv_debug._28_4_ + 0x30) == 0) {
    return;
  }
  Msg();
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)