L L4D2node

CHLTVServer::LinkInstanceBaselines

0x00171710 · 258 bytes · __thiscall

_ZN11CHLTVServer21LinkInstanceBaselinesEv

Decompiled

undefined (1 param)

/* CHLTVServer::LinkInstanceBaselines() */

void __thiscall CHLTVServer::LinkInstanceBaselines(CHLTVServer *this)

{
  uint uVar1;
  uint uVar2;
  int iVar3;
  int iVar4;
  int in_GS_OFFSET;
  bool bVar5;
  char local_40 [32];
  int local_20;
  
  local_20 = *(int *)(in_GS_OFFSET + 0x14);
  uVar2 = ThreadGetCurrentId();
  if (uVar2 != g_svInstanceBaselineMutex) {
    LOCK();
    bVar5 = g_svInstanceBaselineMutex != 0;
    uVar1 = uVar2;
    if (bVar5) {
      uVar1 = g_svInstanceBaselineMutex;
    }
    g_svInstanceBaselineMutex = uVar1;
    UNLOCK();
    if (bVar5) {
      CThreadFastMutex::Lock(0x350d48,uVar2);
      goto LAB_00171754;
    }
  }
  DAT_00350d4c = DAT_00350d4c + 1;
LAB_00171754:
                    /* try { // try from 0017175a to 001717a8 has its CatchHandler @ 0017180d */
  CBaseServer::GetInstanceBaselineTable((CBaseServer *)(this + 4));
  iVar3 = (**(code **)(*serverGameDLL + 0x28))(serverGameDLL);
  for (; iVar3 != 0; iVar3 = *(int *)(iVar3 + 8)) {
    V_snprintf(local_40,0x20,"%d",*(undefined4 *)(iVar3 + 0xc));
    iVar4 = (**(code **)(**(int **)(this + 0xc4) + 0x34))(*(int **)(this + 0xc4),local_40);
    if (iVar4 == -1) {
      iVar4 = 0xffff;
    }
    *(int *)(iVar3 + 0x10) = iVar4;
  }
  DAT_00350d4c = DAT_00350d4c + -1;
  if (DAT_00350d4c == 0) {
    LOCK();
    UNLOCK();
    g_svInstanceBaselineMutex = 0;
  }
  if (local_20 == *(int *)(in_GS_OFFSET + 0x14)) {
    return;
  }
                    /* WARNING: Subroutine does not return */
  __stack_chk_fail();
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)