CHLTVServer::GetRelayStats
0x00170a70 · 205 bytes · __thiscall
_ZN11CHLTVServer13GetRelayStatsERiS0_S0_
Decompiled
undefined (4 params)
/* CHLTVServer::GetRelayStats(int&, int&, int&) */
void __thiscall CHLTVServer::GetRelayStats(CHLTVServer *this,int *param_1,int *param_2,int *param_3)
{
int *piVar1;
char cVar2;
int iVar3;
char *pcVar4;
int iVar5;
iVar5 = 0;
*param_3 = 0;
*param_2 = 0;
*param_1 = 0;
while( true ) {
iVar3 = (**(code **)(*(int *)(this + 4) + 0x20))(this + 4);
if (iVar3 <= iVar5) break;
piVar1 = *(int **)(*(int *)(this + 0x118) + iVar5 * 4);
cVar2 = (**(code **)(*piVar1 + 0x6c))(piVar1);
if (cVar2 != '\0') {
cVar2 = (**(code **)(*piVar1 + 0x7c))(piVar1);
if (cVar2 != '\0') {
pcVar4 = (char *)(**(code **)(*piVar1 + 0x28))(piVar1,"hltv_proxies");
iVar3 = V_atoi(pcVar4);
*param_1 = *param_1 + iVar3;
pcVar4 = (char *)(**(code **)(*piVar1 + 0x28))(piVar1,"hltv_slots");
iVar3 = V_atoi(pcVar4);
*param_2 = *param_2 + iVar3;
pcVar4 = (char *)(**(code **)(*piVar1 + 0x28))(piVar1,"hltv_clients");
iVar3 = V_atoi(pcVar4);
*param_3 = *param_3 + iVar3;
}
}
iVar5 = iVar5 + 1;
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.