L L4D2node

CHLTVClientState::UpdateStats

0x0016c2e0 · 911 bytes · __thiscall

_ZN16CHLTVClientState11UpdateStatsEv

Decompiled

undefined (1 param)

/* CHLTVClientState::UpdateStats() */

void __thiscall CHLTVClientState::UpdateStats(CHLTVClientState *this)

{
  int iVar1;
  undefined4 uVar2;
  undefined4 uVar3;
  int in_GS_OFFSET;
  int local_294;
  int local_290;
  int local_28c;
  undefined **local_288;
  undefined1 local_284;
  undefined4 local_280;
  undefined4 local_27c;
  undefined4 local_278;
  undefined8 local_274;
  undefined4 local_26c;
  undefined4 local_268;
  undefined8 local_264;
  undefined4 local_25c;
  undefined4 local_258;
  undefined1 local_254;
  undefined8 local_250;
  undefined4 local_248;
  undefined4 local_244;
  undefined4 local_23c;
  undefined4 local_238;
  undefined4 local_234;
  int local_230;
  undefined4 local_22c;
  NetMessageCvar_t local_228 [260];
  char local_124 [260];
  int local_20;
  
  local_20 = *(int *)(in_GS_OFFSET + 0x14);
  if (*(int *)(this + 0x60) < 6) {
    *(undefined4 *)(this + 0x49e8) = 0;
  }
  else if ((double)*(float *)(this + 0x49e8) <= net_time) {
    *(float *)(this + 0x49e8) = (float)(net_time + 8.0);
    CHLTVServer::GetRelayStats(*(CHLTVServer **)(this + 0x49ec),&local_294,&local_290,&local_28c);
    local_294 = local_294 + 1;
    iVar1 = (**(code **)(*(int *)(*(int *)(this + 0x49ec) + 4) + 0x18))(*(int *)(this + 0x49ec) + 4)
    ;
    local_290 = local_290 + iVar1;
    iVar1 = (**(code **)(*(int *)(*(int *)(this + 0x49ec) + 4) + 0xc))(*(int *)(this + 0x49ec) + 4);
    local_28c = local_28c + iVar1;
    local_27c = 0;
    local_278 = 0;
    local_274 = 0;
    local_26c = 0;
    local_268 = 0;
    local_264 = 0;
    local_25c = 0;
    local_258 = 0;
    local_254 = 0;
    local_250 = 0;
    local_248 = 0;
    local_244 = 0;
    local_284 = 1;
    local_280 = 0;
    local_288 = &PTR__NET_SetConVar_002a1ca8;
    local_23c = 0;
    local_238 = 0;
    local_234 = 0;
    local_230 = 0;
    local_22c = 0;
                    /* try { // try from 0016c49b to 0016c637 has its CatchHandler @ 0016c672 */
    V_strncpy((char *)local_228,"hltv_proxies",0x104);
    V_snprintf(local_124,0x104,"%d",local_294);
    CUtlVector<NetMessageCvar_t,CUtlMemory<NetMessageCvar_t,int>>::InsertBefore
              ((CUtlVector<NetMessageCvar_t,CUtlMemory<NetMessageCvar_t,int>> *)&local_23c,local_230
               ,local_228);
    V_strncpy((char *)local_228,"hltv_clients",0x104);
    V_snprintf(local_124,0x104,"%d",local_28c);
    CUtlVector<NetMessageCvar_t,CUtlMemory<NetMessageCvar_t,int>>::InsertBefore
              ((CUtlVector<NetMessageCvar_t,CUtlMemory<NetMessageCvar_t,int>> *)&local_23c,local_230
               ,local_228);
    V_strncpy((char *)local_228,"hltv_slots",0x104);
    V_snprintf(local_124,0x104,"%d",local_290);
    CUtlVector<NetMessageCvar_t,CUtlMemory<NetMessageCvar_t,int>>::InsertBefore
              ((CUtlVector<NetMessageCvar_t,CUtlMemory<NetMessageCvar_t,int>> *)&local_23c,local_230
               ,local_228);
    V_strncpy((char *)local_228,"hltv_addr",0x104);
    uVar2 = (**(code **)(*(int *)(*(int *)(this + 0x49ec) + 4) + 0x24))(*(int *)(this + 0x49ec) + 4)
    ;
    uVar3 = netadr_s::ToString((netadr_s *)&net_local_adr,true);
    V_snprintf(local_124,0x104,"%s:%u",uVar3,uVar2);
    CUtlVector<NetMessageCvar_t,CUtlMemory<NetMessageCvar_t,int>>::InsertBefore
              ((CUtlVector<NetMessageCvar_t,CUtlMemory<NetMessageCvar_t,int>> *)&local_23c,local_230
               ,local_228);
    (**(code **)(**(int **)(this + 0x10) + 0xa8))(*(int **)(this + 0x10),&local_288,0,0);
    local_288 = &PTR__NET_SetConVar_002a1ca8;
    local_230 = 0;
    CUtlMemory<NetMessageCvar_t,int>::Purge((CUtlMemory<NetMessageCvar_t,int> *)&local_23c);
    local_22c = local_23c;
    CUtlMemory<NetMessageCvar_t,int>::Purge((CUtlMemory<NetMessageCvar_t,int> *)&local_23c);
  }
  if (local_20 == *(int *)(in_GS_OFFSET + 0x14)) {
    return;
  }
                    /* WARNING: Subroutine does not return */
  __stack_chk_fail();
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)