AddRecvTableR
0x0016f4e0 · 392 bytes · __regparm3
_ZL13AddRecvTableRP9SendTablePP9RecvTableRi
Decompiled
undefined (3 params)
/* AddRecvTableR(SendTable*, RecvTable**, int&) */
RecvTable * __regparm3 AddRecvTableR(SendTable *param_1,RecvTable **param_2,int *param_3)
{
undefined4 uVar1;
RecvTable *pRVar2;
uint uVar3;
RecvProp *pRVar4;
int iVar5;
undefined4 uVar6;
uint uVar7;
int iVar8;
RecvProp *pRVar9;
pRVar2 = (RecvTable *)FindRecvTable(*(char **)(param_1 + 8),param_2,*param_3);
if (pRVar2 != (RecvTable *)0x0) {
return pRVar2;
}
uVar7 = *(uint *)(param_1 + 4);
if ((int)uVar7 < 1) {
pRVar2 = operator_new(0x14);
/* try { // try from 0016f66b to 0016f66f has its CatchHandler @ 0016f699 */
RecvTable::RecvTable(pRVar2,(RecvProp *)0x0,0,*(char **)(param_1 + 8));
}
else {
uVar3 = 0xffffffff;
if (uVar7 < 0x2200001) {
uVar3 = uVar7 * 0x3c;
}
iVar8 = uVar7 - 1;
pRVar4 = operator_new__(uVar3);
pRVar9 = pRVar4;
do {
/* try { // try from 0016f54b to 0016f54f has its CatchHandler @ 0016f672 */
RecvProp::RecvProp(pRVar9);
iVar8 = iVar8 + -1;
pRVar9 = pRVar9 + 0x3c;
} while (iVar8 != -1);
iVar8 = 0;
pRVar9 = pRVar4 + -0x3c;
if (0 < *(int *)(param_1 + 4)) {
do {
while( true ) {
iVar5 = iVar8 * 0x54 + *(int *)param_1;
*(undefined4 *)(pRVar9 + 0x3c) = *(undefined4 *)(iVar5 + 0x30);
*(undefined4 *)(pRVar9 + 0x40) = *(undefined4 *)(iVar5 + 8);
uVar7 = *(uint *)(iVar5 + 0x3c);
if ((uVar7 & 0x40) != 0) {
*(char **)(pRVar9 + 0x3c) = "IsExcludedProp";
uVar7 = *(uint *)(iVar5 + 0x3c);
}
if ((uVar7 & 0x100) != 0) {
pRVar9[0x4c] = (RecvProp)0x1;
*(char **)(pRVar9 + 0x3c) = "InsideArrayProp";
}
if (*(int *)(iVar5 + 8) != 5) break;
*(RecvProp **)(pRVar9 + 0x54) = pRVar9;
uVar6 = *(undefined4 *)(iVar5 + 0x24);
uVar1 = *(undefined4 *)(iVar5 + 0x20);
*(undefined4 *)(pRVar9 + 0x40) = 5;
*(undefined4 *)(pRVar9 + 0x6c) = uVar6;
*(undefined4 *)(pRVar9 + 0x70) = uVar1;
if (*(int *)(iVar5 + 8) != 6) goto LAB_0016f575;
LAB_0016f5e4:
iVar8 = iVar8 + 1;
uVar6 = AddRecvTableR(*(SendTable **)(iVar5 + 0x48),param_2,param_3);
*(undefined4 *)(pRVar9 + 100) = uVar6;
pRVar9 = pRVar9 + 0x3c;
if (*(int *)(param_1 + 4) <= iVar8) goto LAB_0016f600;
}
if (*(int *)(iVar5 + 8) == 6) goto LAB_0016f5e4;
LAB_0016f575:
iVar8 = iVar8 + 1;
pRVar9 = pRVar9 + 0x3c;
} while (iVar8 < *(int *)(param_1 + 4));
}
LAB_0016f600:
pRVar2 = operator_new(0x14);
/* try { // try from 0016f626 to 0016f62a has its CatchHandler @ 0016f687 */
RecvTable::RecvTable(pRVar2,pRVar4,*(int *)(param_1 + 4),*(char **)(param_1 + 8));
}
param_2[*param_3] = pRVar2;
*param_3 = *param_3 + 1;
return pRVar2;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.