CHLTVClientState::ProcessPacketEntities
0x0016d040 · 759 bytes · __thiscall
_ZN16CHLTVClientState21ProcessPacketEntitiesEP18SVC_PacketEntities
Decompiled
undefined (2 params)
/* CHLTVClientState::ProcessPacketEntities(SVC_PacketEntities*) */
undefined4 __thiscall
CHLTVClientState::ProcessPacketEntities(CHLTVClientState *this,SVC_PacketEntities *param_1)
{
int iVar1;
CFrameSnapshot *this_00;
CClientFrame *this_01;
undefined4 *puVar2;
undefined4 uVar3;
int iVar4;
undefined4 *puVar5;
undefined ***local_4078;
undefined4 local_4074;
undefined **local_4068;
SVC_PacketEntities local_4064;
undefined4 local_4060;
undefined4 local_405c;
undefined4 local_4058;
undefined8 local_4054;
undefined4 local_404c;
undefined4 local_4048;
undefined8 local_4044;
SVC_PacketEntities *local_403c;
undefined4 local_4038;
undefined1 local_4034;
undefined8 local_4030;
undefined4 local_4028;
undefined4 local_4024;
undefined4 local_401c;
undefined4 local_4018;
undefined4 local_20;
if (param_1[0x54] == (SVC_PacketEntities)0x0) {
local_4074 = 0;
}
else {
if (*(int *)(this + 0xb8) == *(int *)(param_1 + 0x5c)) {
Host_Error("Update self-referencing, connection dropped.\n");
return 0;
}
local_4074 = CClientFrameManager::GetClientFrame
((CClientFrameManager *)(*(int *)(this + 0x49ec) + 0x1cc),
*(int *)(param_1 + 0x5c),true);
}
this_00 = (CFrameSnapshot *)
CFrameSnapshotManager::CreateEmptySnapshot
((CFrameSnapshotManager *)framesnapshotmanager,*(int *)(this + 0xb8),
*(int *)(param_1 + 0x4c));
this_01 = operator_new(0x11c);
/* try { // try from 0016d0cf to 0016d0d3 has its CatchHandler @ 0016d339 */
CClientFrame::CClientFrame(this_01,this_00);
*(CClientFrame **)(this + 0x49dc) = this_01;
if (param_1[0x55] != (SVC_PacketEntities)0x0) {
CBaseClientState::CopyEntityBaseline
((CBaseClientState *)this,*(int *)(param_1 + 0x58),
(uint)(*(int *)(param_1 + 0x58) == 0));
local_4018 = *(undefined4 *)(param_1 + 0x58);
local_401c = *(undefined4 *)(this + 0xb8);
local_405c = 0;
local_4058 = 0;
local_4054 = 0;
local_404c = 0;
local_4048 = 0;
local_4044 = 0;
local_403c = (SVC_PacketEntities *)0x0;
local_4038 = 0;
local_4034 = 0;
local_4030 = 0;
local_4028 = 0;
local_4024 = 0;
local_4064 = (SVC_PacketEntities)0x1;
local_4060 = 0;
local_4068 = &PTR__CLC_BaselineAck_002a1468;
(**(code **)(**(int **)(this + 0x10) + 0xa8))(*(int **)(this + 0x10),&local_4068,1,0);
}
local_4078 = &local_4068;
if (*(int *)(this + 0x49e0) != 0) {
iVar1 = *(int *)(*(int *)(this + 0x49e0) + 0x118);
if (0 < *(int *)(iVar1 + 0xc)) {
iVar4 = 0;
puVar2 = *(undefined4 **)(this_00 + 8);
puVar5 = *(undefined4 **)(iVar1 + 8);
do {
iVar4 = iVar4 + 1;
puVar2[1] = puVar5[1];
*puVar2 = *puVar5;
puVar2 = puVar2 + 3;
puVar5 = puVar5 + 3;
} while (iVar4 < *(int *)(iVar1 + 0xc));
}
}
local_403c = param_1 + 100;
local_20 = 0;
local_4054 = 0xffffffffffffffff;
local_404c = 0xffffffff;
local_4060 = local_4074;
local_405c = *(undefined4 *)(this + 0x49dc);
local_4044 = 0;
local_4068 = &PTR__CEntityReadInfo_002b11e0;
local_4064 = param_1[0x54];
local_4028 = 0;
local_4024 = 0;
local_4058 = 3;
local_4048 = *(undefined4 *)(param_1 + 0x50);
local_4030._0_5_ = CONCAT14(param_1[0x55],*(undefined4 *)(param_1 + 0x58));
(**(code **)(*(int *)this + 0xd4))(this,local_4078);
CFrameSnapshot::ReleaseReference(this_00);
uVar3 = CBaseClientState::ProcessPacketEntities((CBaseClientState *)this,param_1);
return uVar3;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.