L L4D2node

CBaseClientState::ProcessPacketEntities

0x000ffc20 · 591 bytes · __thiscall

_ZN16CBaseClientState21ProcessPacketEntitiesEP18SVC_PacketEntities

Decompiled

undefined (2 params)

/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* CBaseClientState::ProcessPacketEntities(SVC_PacketEntities*) */

SVC_PacketEntities __thiscall
CBaseClientState::ProcessPacketEntities(CBaseClientState *this,SVC_PacketEntities *param_1)

{
  int iVar1;
  char cVar2;
  int iVar3;
  SVC_PacketEntities SVar4;
  undefined4 local_24;
  undefined4 local_20;
  undefined4 local_18;
  undefined4 local_14;
  int local_10;
  
  local_24 = 0;
  local_20 = 0;
  if (_exit == 0) {
    local_10 = 0;
  }
  else {
    (**(code **)(_exit + 0x50))
              (_exit,&local_24,0,0,0,0,"/data/src/engine/./baseclientstate.cpp",0x7d2,
               &ProcessPacketEntities(SVC_PacketEntities*)::tm_fmt,"(%s)%s","Unaccounted",
               "ProcessPacketEntities");
    local_10 = _exit;
  }
  iVar1 = _DAT_0040b9d4;
  local_18 = local_24;
  local_14 = local_20;
                    /* try { // try from 000ffd9e to 000ffdec has its CatchHandler @ 000ffe83 */
  if (((_DAT_0040b028 == 0) && (DAT_0040b02c != '\0')) ||
     (iVar3 = ThreadGetCurrentId(), iVar1 != iVar3)) {
    iVar1 = *(int *)(this + 0x60);
  }
  else {
    if ((char *)*_DAT_0040b030 != "ProcessPacketEntities") {
      _DAT_0040b030 =
           (int *)CVProfNode::GetSubNode((char *)_DAT_0040b030,0x2a6d94,&DAT_00000001,0x2a054b);
    }
    CVProfNode::EnterScope();
    DAT_0040b02c = '\0';
    iVar1 = *(int *)(this + 0x60);
  }
  if (iVar1 < 5) {
                    /* try { // try from 000ffe07 to 000ffe7b has its CatchHandler @ 000ffe98 */
    ConMsg("Received packet entities while connecting!\n");
    SVar4 = (SVC_PacketEntities)0x0;
  }
  else {
    if (iVar1 == 5) {
      if (param_1[0x54] != (SVC_PacketEntities)0x0) {
        ConMsg("Received delta packet entities while spawing!\n");
        SVar4 = (SVC_PacketEntities)0x0;
        goto LAB_000ffd07;
      }
      (**(code **)(*(int *)this + 0x90))(this,6,*(undefined4 *)(this + 0x6c),0);
    }
    if ((-1 < *(int *)(this + 0xc0)) || (SVar4 = param_1[0x54], SVar4 == (SVC_PacketEntities)0x0)) {
      SVar4 = (SVC_PacketEntities)0x1;
      *(undefined4 *)(this + 0xc0) = *(undefined4 *)(this + 0xb8);
    }
  }
LAB_000ffd07:
  iVar1 = _DAT_0040b9d4;
  if (((DAT_0040b02c == '\0') || (_DAT_0040b028 != 0)) &&
     (iVar3 = ThreadGetCurrentId(), iVar1 == iVar3)) {
    cVar2 = CVProfNode::ExitScope();
    if (cVar2 != '\0') {
      _DAT_0040b030 = (int *)_DAT_0040b030[0x19];
    }
    DAT_0040b02c = _DAT_0040b030 == (int *)0x40b034;
  }
  if (local_10 != 0) {
    (**(code **)(local_10 + 0x54))(local_10,local_18,local_14,0,0,0);
  }
  return SVar4;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)