L L4D2node

CHLTVClientState::ProcessServerInfo

0x0016cc20 · 436 bytes · __thiscall

_ZN16CHLTVClientState17ProcessServerInfoEP14SVC_ServerInfo

Decompiled

undefined (2 params)

/* CHLTVClientState::ProcessServerInfo(SVC_ServerInfo*) */

undefined4 __thiscall
CHLTVClientState::ProcessServerInfo(CHLTVClientState *this,SVC_ServerInfo *param_1)

{
  CNetworkStringTableContainer *this_00;
  char cVar1;
  undefined4 uVar2;
  
  (**(code **)(*(int *)this + 0x80))(this);
  cVar1 = (**(code **)(**(int **)(this + 0x49ec) + 0x78))(*(int **)(this + 0x49ec));
  if ((cVar1 == '\0') && (param_1[0x56] == (SVC_ServerInfo)0x0)) {
    uVar2 = (**(code **)(**(int **)(this + 0x10) + 4))(*(int **)(this + 0x10));
    ConMsg("Server (%s) is not a SourceTV proxy.\n",uVar2);
    (**(code **)(*(int *)this + 0x94))(this,1);
    return 0;
  }
  CHLTVServer::StartRelay(*(CHLTVServer **)(this + 0x49ec));
  uVar2 = CBaseClientState::ProcessServerInfo((CBaseClientState *)this,param_1);
  if ((char)uVar2 != '\0') {
    this_00 = *(CNetworkStringTableContainer **)(*(int *)(this + 0x49ec) + 0xc0);
    *(CNetworkStringTableContainer **)(this + 0x49d4) = this_00;
    CNetworkStringTableContainer::EnableRollback(this_00,false);
    *(undefined4 *)(*(int *)(this + 0x49ec) + 0x5388) = *(undefined4 *)(this + 0x14c);
    *(undefined4 *)(*(int *)(this + 0x49ec) + 0xfc) = *(undefined4 *)(this + 0x41c8);
    *(undefined4 *)(*(int *)(this + 0x49ec) + 0x100) = *(undefined4 *)(this + 0x41cc);
    *(undefined4 *)(*(int *)(this + 0x49ec) + 0x51cc) = *(undefined4 *)(this + 0xcc);
    *(undefined4 *)(*(int *)(this + 0x49ec) + 0xb4) = *(undefined4 *)(param_1 + 0x58);
    *(undefined4 *)(*(int *)(this + 0x49ec) + 0xb8) = *(undefined4 *)(param_1 + 0x5c);
    *(undefined4 *)(*(int *)(this + 0x49ec) + 0xbc) = *(undefined4 *)(param_1 + 0x60);
    *(undefined4 *)(*(int *)(this + 0x49ec) + 0x110) = *(undefined4 *)(param_1 + 0x70);
    DAT_003a1730 = *(undefined4 *)(param_1 + 0x70);
    V_strncpy((char *)(*(int *)(this + 0x49ec) + 0x14),*(char **)(param_1 + 0x78),0x40);
    V_strncpy((char *)(*(int *)(this + 0x49ec) + 0x54),*(char **)(param_1 + 0x7c),0x40);
    return uVar2;
  }
  (**(code **)(*(int *)this + 0x94))(this,1);
  return uVar2;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)