CGameEventManager::WriteListenEventList
0x00160dd0 · 203 bytes · __thiscall
_ZN17CGameEventManager20WriteListenEventListEP16CLC_ListenEvents
Decompiled
undefined (2 params)
/* CGameEventManager::WriteListenEventList(CLC_ListenEvents*) */
void __thiscall
CGameEventManager::WriteListenEventList(CGameEventManager *this,CLC_ListenEvents *param_1)
{
int iVar1;
int iVar2;
int iVar3;
CLC_ListenEvents *pCVar4;
CLC_ListenEvents *pCVar5;
int *piVar6;
int local_20;
pCVar4 = param_1 + 0x4c;
if (pCVar4 != (CLC_ListenEvents *)0x0) {
pCVar5 = pCVar4;
for (iVar3 = 0x10; iVar3 != 0; iVar3 = iVar3 + -1) {
*(undefined4 *)pCVar5 = 0;
pCVar5 = pCVar5 + 4;
}
}
iVar3 = 0;
local_20 = 0;
if (0 < *(int *)(this + 0x10)) {
do {
piVar6 = (int *)(*(int *)(this + 4) + iVar3);
if (((char)piVar6[8] == '\0') && (0 < piVar6[6])) {
iVar2 = *(int *)(*(int *)piVar6[3] + 4);
if ((iVar2 != 4) && (iVar2 != 1)) {
iVar2 = 0;
do {
iVar2 = iVar2 + 1;
if (iVar2 == piVar6[6]) goto LAB_00160e47;
iVar1 = *(int *)(((int *)piVar6[3])[iVar2] + 4);
} while ((iVar1 != 4) && (iVar1 != 1));
}
iVar2 = *piVar6;
if (iVar2 == -1) {
DevMsg("Warning! Client listens to event \'%s\' unknown by server.\n",
*(undefined4 *)(piVar6[1] * 0x18 + *(int *)(this + 0x7c) + 0x10));
}
else {
*(uint *)(pCVar4 + (iVar2 >> 5) * 4) =
*(uint *)(pCVar4 + (iVar2 >> 5) * 4) | 1 << ((byte)iVar2 & 0x1f);
}
}
LAB_00160e47:
local_20 = local_20 + 1;
iVar3 = iVar3 + 0x34;
} while (local_20 < *(int *)(this + 0x10));
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.