L L4D2node

CBaseClientState::RunFrame

0x00100890 · 997 bytes · __thiscall

_ZN16CBaseClientState8RunFrameEv

Decompiled

undefined (1 param)

/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* CBaseClientState::RunFrame() */

void __thiscall CBaseClientState::RunFrame(CBaseClientState *this)

{
  char cVar1;
  int iVar2;
  int iVar3;
  undefined4 *puVar4;
  byte bVar5;
  undefined4 local_d4;
  undefined4 local_d0;
  undefined4 local_cc;
  undefined4 local_c8;
  undefined4 local_c0;
  undefined4 local_bc;
  int local_b8;
  undefined4 local_b4;
  undefined4 local_b0;
  int local_ac;
  undefined **local_a8;
  undefined1 local_a4;
  undefined4 local_a0;
  undefined4 local_9c;
  undefined4 local_98;
  undefined8 local_94;
  undefined4 local_8c;
  undefined4 local_88;
  undefined8 local_84;
  undefined4 local_7c;
  undefined4 local_78;
  undefined1 local_74;
  undefined8 local_70;
  undefined4 local_68;
  undefined4 local_64;
  undefined4 local_5c [19];
  
  bVar5 = 0;
  local_d4 = 0;
  local_d0 = 0;
  if (_exit == 0) {
    local_b8 = 0;
  }
  else {
    (**(code **)(_exit + 0x50))
              (_exit,&local_d4,0,0,0,0,"/data/src/engine/./baseclientstate.cpp",0x307,
               &RunFrame()::tm_fmt,"(%s)%s","Unaccounted","CBaseClientState::RunFrame");
    local_b8 = _exit;
  }
  iVar3 = _DAT_0040b9d4;
  local_c0 = local_d4;
  local_bc = local_d0;
  if ((_DAT_0040b028 != 0) || (DAT_0040b02c == '\0')) {
                    /* try { // try from 00100bae to 00100bfc has its CatchHandler @ 00100cc2 */
    iVar2 = ThreadGetCurrentId();
    if (iVar3 == iVar2) {
      if ((char *)*_DAT_0040b030 != "CBaseClientState::RunFrame") {
        _DAT_0040b030 =
             (int *)CVProfNode::GetSubNode((char *)_DAT_0040b030,0x2a6df1,&DAT_00000001,0x2a054b);
      }
      CVProfNode::EnterScope();
      DAT_0040b02c = '\0';
    }
  }
  local_cc = 0;
  local_c8 = 0;
  if (_g_Telemetry == 0) {
    local_ac = 0;
  }
  else {
                    /* try { // try from 001009d5 to 001009d7 has its CatchHandler @ 00100cc6 */
    (**(code **)(_g_Telemetry + 0x50))
              (_g_Telemetry,&local_cc,0,0,0,0,"/data/src/engine/./baseclientstate.cpp",0x308,
               &RunFrame()::tm_fmt,&DAT_002c48a3,"RunFrame");
    local_ac = _g_Telemetry;
  }
  iVar3 = *(int *)(this + 0x60);
  local_b4 = local_cc;
  local_b0 = local_c8;
  if ((3 < iVar3) && (*(int *)(this + 0x10) != 0)) {
                    /* try { // try from 00100a23 to 00100b06 has its CatchHandler @ 00100c90 */
    cVar1 = CGameEventManager::HasClientListenersChanged
                      ((CGameEventManager *)&s_GameEventManager,true);
    if (cVar1 != '\0') {
      puVar4 = local_5c;
      for (iVar3 = 0x10; iVar3 != 0; iVar3 = iVar3 + -1) {
        *puVar4 = 0;
        puVar4 = puVar4 + (uint)bVar5 * -2 + 1;
      }
      local_9c = 0;
      local_98 = 0;
      local_94 = 0;
      local_8c = 0;
      local_88 = 0;
      local_84 = 0;
      local_7c = 0;
      local_78 = 0;
      local_74 = 0;
      local_70 = 0;
      local_68 = 0;
      local_64 = 0;
      local_a4 = 1;
      local_a0 = 0;
      local_a8 = &PTR__CLC_ListenEvents_002a14c8;
      CGameEventManager::WriteListenEventList
                ((CGameEventManager *)&s_GameEventManager,(CLC_ListenEvents *)&local_a8);
      (**(code **)(**(int **)(this + 0x10) + 0xa8))
                (*(int **)(this + 0x10),(CLC_ListenEvents *)&local_a8,0,0);
    }
    iVar3 = *(int *)(this + 0x60);
  }
  if (iVar3 == 1) {
                    /* try { // try from 00100c85 to 00100c8a has its CatchHandler @ 00100c90 */
    (**(code **)(*(int *)this + 0xa4))(this,0);
  }
  (**(code **)(*(int *)this + 0xa8))(this);
  if (local_ac != 0) {
    (**(code **)(local_ac + 0x54))(local_ac,local_b4,local_b0,0,0,0);
  }
  iVar3 = _DAT_0040b9d4;
  if ((DAT_0040b02c == '\0') || (_DAT_0040b028 != 0)) {
    iVar2 = ThreadGetCurrentId();
    if (iVar3 == iVar2) {
      cVar1 = CVProfNode::ExitScope();
      if (cVar1 != '\0') {
        _DAT_0040b030 = (int *)_DAT_0040b030[0x19];
      }
      DAT_0040b02c = _DAT_0040b030 == (int *)0x40b034;
    }
  }
  if (local_b8 != 0) {
    (**(code **)(local_b8 + 0x54))(local_b8,local_c0,local_bc,0,0,0);
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)