L L4D2node

fs_warning_level

0x0015d880 · 310 bytes · __cdecl

_ZL16fs_warning_levelRK8CCommand

Decompiled

undefined (1 param)

/* fs_warning_level(CCommand const&) */

void fs_warning_level(CCommand *param_1)

{
  long lVar1;
  
  if (*(int *)param_1 == 2) {
    lVar1 = strtol(*(char **)(param_1 + 0x40c),(char **)0x0,10);
    switch(lVar1) {
    case 0:
      Warning("fs_warning_level = FILESYSTEM_WARNING_QUIET\n");
      break;
    case 1:
      Warning("fs_warning_level = FILESYSTEM_WARNING_REPORTUNCLOSED\n");
      break;
    case 2:
      Warning("fs_warning_level = FILESYSTEM_WARNING_REPORTUSAGE\n");
      break;
    case 3:
      Warning("fs_warning_level = FILESYSTEM_WARNING_REPORTALLACCESSES\n");
      break;
    case 4:
      Warning("fs_warning_level = FILESYSTEM_WARNING_REPORTALLACCESSES_READ\n");
      break;
    case 5:
      Warning("fs_warning_level = FILESYSTEM_WARNING_REPORTALLACCESSES_READWRITE\n");
      break;
    case 6:
      Warning("fs_warning_level = FILESYSTEM_WARNING_REPORTALLACCESSES_ASYNC\n");
      break;
    default:
      Warning();
      return;
    }
    (**(code **)(*g_pFileSystem + 0x104))(g_pFileSystem,lVar1);
    return;
  }
  Warning("\"fs_warning_level n\" where n is one of:\n");
  Warning("\t0:\tFILESYSTEM_WARNING_QUIET\n");
  Warning("\t1:\tFILESYSTEM_WARNING_REPORTUNCLOSED\n");
  Warning("\t2:\tFILESYSTEM_WARNING_REPORTUSAGE\n");
  Warning("\t3:\tFILESYSTEM_WARNING_REPORTALLACCESSES\n");
  Warning("\t4:\tFILESYSTEM_WARNING_REPORTALLACCESSES_READ\n");
  Warning("\t5:\tFILESYSTEM_WARNING_REPORTALLACCESSES_READWRITE\n");
  Warning();
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)