L L4D2node

CEngineTrace::TraceRay_Physics2

0x0015b0e0 · 1256 bytes · __thiscall

_ZN12CEngineTrace17TraceRay_Physics2ERK5Ray_tjP12ITraceFilterP10CGameTrace

Decompiled

undefined (5 params)

/* CEngineTrace::TraceRay_Physics2(Ray_t const&, unsigned int, ITraceFilter*, CGameTrace*) */

void __thiscall
CEngineTrace::TraceRay_Physics2
          (CEngineTrace *this,Ray_t *param_1,uint param_2,ITraceFilter *param_3,CGameTrace *param_4)

{
  float fVar1;
  float fVar2;
  float fVar3;
  float fVar4;
  float fVar5;
  code *pcVar6;
  char cVar7;
  ITraceFilter *pIVar8;
  int iVar9;
  undefined4 uVar10;
  int *piVar11;
  Ray_t *pRVar12;
  undefined4 *puVar13;
  int iVar14;
  int in_GS_OFFSET;
  byte bVar15;
  float fVar16;
  float local_1204;
  undefined **local_11e8;
  undefined4 local_11e4;
  undefined1 local_11e0 [4];
  undefined4 local_11dc [4];
  float local_11cc;
  float local_11c8;
  float local_11c4;
  CGameTrace local_1184 [84];
  undefined **local_1130;
  undefined *local_112c;
  undefined4 local_1128;
  int local_1124;
  undefined4 auStack_1120 [1024];
  undefined1 local_120 [256];
  int local_20;
  
  bVar15 = 0;
  local_20 = *(int *)(in_GS_OFFSET + 0x14);
  if ((TraceRay_Physics2(Ray_t_const&,unsigned_int,ITraceFilter*,CGameTrace*)::_counter == '\0') &&
     (iVar9 = __cxa_guard_acquire(&TraceRay_Physics2(Ray_t_const&,unsigned_int,ITraceFilter*,CGameTrace*)
                                   ::_counter), iVar9 != 0)) {
                    /* try { // try from 0015b58b to 0015b58f has its CatchHandler @ 0015b5e4 */
    TraceRay_Physics2(Ray_t_const&,unsigned_int,ITraceFilter*,CGameTrace*)::_counter =
         (int *)CVProfile::FindOrCreateCounter(&g_VProfCurrentProfile,"TraceRay",0);
    __cxa_guard_release(&TraceRay_Physics2(Ray_t_const&,unsigned_int,ITraceFilter*,CGameTrace*)::
                         _counter);
    __cxa_atexit(CVProfCounter::~CVProfCounter,
                 &TraceRay_Physics2(Ray_t_const&,unsigned_int,ITraceFilter*,CGameTrace*)::_counter,
                 &__dso_handle);
  }
  *TraceRay_Physics2(Ray_t_const&,unsigned_int,ITraceFilter*,CGameTrace*)::_counter =
       *TraceRay_Physics2(Ray_t_const&,unsigned_int,ITraceFilter*,CGameTrace*)::_counter + 1;
  local_11e8 = &PTR_ShouldHitEntity_002aef28;
  *(int *)(this + 0xc) = *(int *)(this + 0xc) + 1;
  pIVar8 = (ITraceFilter *)&local_11e8;
  if (param_3 != (ITraceFilter *)0x0) {
    pIVar8 = param_3;
  }
  CM_ClearTrace(param_4);
  iVar9 = (*(code *)(*(undefined ***)pIVar8)[1])(pIVar8);
  if (iVar9 == 2) {
    fVar5 = *(float *)(param_1 + 0x20);
    fVar16 = *(float *)param_1;
    *(float *)param_4 = fVar5 + fVar16;
    fVar1 = *(float *)(param_1 + 0x24);
    fVar2 = *(float *)(param_1 + 4);
    *(float *)(param_4 + 4) = fVar1 + fVar2;
    fVar3 = *(float *)(param_1 + 0x28);
    fVar4 = *(float *)(param_1 + 8);
    *(float *)(param_4 + 8) = fVar3 + fVar4;
    *(float *)(param_4 + 0xc) = fVar5 + fVar16 + *(float *)(param_1 + 0x10);
    *(float *)(param_4 + 0x10) = fVar1 + fVar2 + *(float *)(param_1 + 0x14);
    *(float *)(param_4 + 0x14) = fVar3 + fVar4 + *(float *)(param_1 + 0x18);
  }
  else {
    (**(code **)(**(int **)(this + 0x18) + 0x74))
              (*(int **)(this + 0x18),param_1,param_2,pIVar8,param_4);
    uVar10 = (**(code **)(*(int *)this + 100))(this);
    (**(code **)(*(int *)this + 0x68))(this,uVar10,param_4);
    if ((param_4[0x37] != (CGameTrace)0x0) ||
       (iVar9 = (*(code *)(*(undefined ***)pIVar8)[1])(pIVar8), iVar9 == 1)) goto LAB_0015b1b2;
  }
  fVar5 = *(float *)(param_4 + 0x2c);
  pRVar12 = param_1;
  puVar13 = local_11dc;
  for (iVar9 = 0x14; iVar9 != 0; iVar9 = iVar9 + -1) {
    *puVar13 = *(undefined4 *)pRVar12;
    pRVar12 = pRVar12 + (uint)bVar15 * -8 + 4;
    puVar13 = puVar13 + (uint)bVar15 * -2 + 1;
  }
  if (fVar5 == 0.0) {
    local_1204 = *(float *)(param_4 + 0x38);
    local_11cc = 0.0;
    local_11c8 = 0.0;
    local_11c4 = 0.0;
    *(undefined4 *)(param_4 + 0x38) = 0x3f800000;
    *(undefined4 *)(param_4 + 0x2c) = 0x3f800000;
  }
  else {
    local_11c4 = local_11c4 * fVar5;
    local_11c8 = local_11c8 * fVar5;
    local_11cc = local_11cc * fVar5;
    *(undefined4 *)(param_4 + 0x2c) = 0x3f800000;
    *(float *)(param_4 + 0x38) = *(float *)(param_4 + 0x38) / fVar5;
    local_1204 = fVar5;
  }
  local_1128 = (**(code **)(*(int *)this + 0x6c))(this);
  local_1130 = &PTR_EnumElement_002af038;
  local_112c = &DAT_002af048;
  local_1124 = 0;
  piVar11 = (int *)SpatialPartition();
  pcVar6 = *(code **)(*piVar11 + 0x40);
  uVar10 = (**(code **)(*(int *)this + 0x6c))(this);
  (*pcVar6)(piVar11,uVar10,local_11dc,0,&local_1130);
  iVar9 = local_1124;
  iVar14 = 0;
  if (0 < local_1124) {
    do {
      uVar10 = auStack_1120[iVar14];
      (**(code **)(*(int *)this + 0x60))(this,uVar10,&local_11e4,local_11e0);
      piVar11 = (int *)StaticPropMgr();
      cVar7 = (**(code **)(*piVar11 + 0x28))(piVar11,uVar10);
      if ((cVar7 == '\0') &&
         (cVar7 = (*(code *)**(undefined ***)pIVar8)(pIVar8,uVar10,param_2), cVar7 != '\0')) {
        (**(code **)(*(int *)this + 0x10))(this,local_11dc,param_2,local_11e4,local_1184);
        ClipTraceToTrace(this,local_1184,param_4);
        if (param_4[0x36] != (CGameTrace)0x0) break;
      }
      iVar14 = iVar14 + 1;
    } while (iVar14 != iVar9);
  }
  if ((*(int *)(phys2_debug_traceray._28_4_ + 0x30) == 0) || (*(int *)(this + 4) == 0)) {
    fVar16 = *(float *)(param_4 + 0x2c);
  }
  else {
    fVar16 = *(float *)(param_4 + 0x2c);
    if ((fVar16 < 1.0) || (fVar5 < 1.0)) {
      (**(code **)(*(int *)this + 0x58))(this,local_120,*(undefined4 *)(param_4 + 0x4c));
      DevMsg("<TraceRay> 0x%p from %s hit %s at %.3f * %.3f\n",*(undefined4 *)(this + 4),
             *(undefined4 *)(this + 8),local_120,(double)*(float *)(param_4 + 0x2c),(double)fVar5);
      fVar16 = *(float *)(param_4 + 0x2c);
    }
  }
  *(float *)(param_4 + 0x2c) = fVar16 * fVar5;
  *(float *)(param_4 + 0x38) = local_1204 * *(float *)(param_4 + 0x38);
  if (param_1[0x44] == (Ray_t)0x0) {
    *(float *)param_4 = *(float *)(param_1 + 0x20) + *(float *)param_1;
    *(float *)(param_4 + 4) = *(float *)(param_1 + 0x24) + *(float *)(param_1 + 4);
    fVar5 = *(float *)(param_1 + 0x28);
    fVar16 = *(float *)(param_1 + 8);
    *(undefined4 *)(param_4 + 0x38) = 0;
    *(float *)(param_4 + 8) = fVar5 + fVar16;
  }
LAB_0015b1b2:
  if (local_20 != *(int *)(in_GS_OFFSET + 0x14)) {
                    /* WARNING: Subroutine does not return */
    __stack_chk_fail();
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)