SendTable_WriteAllDeltaProps
0x00155bc0 · 140 bytes · __cdecl
_Z28SendTable_WriteAllDeltaPropsPK9SendTablePKviS3_iiP8bf_write
Decompiled
undefined (7 params)
/* SendTable_WriteAllDeltaProps(SendTable const*, void const*, int, void const*, int, int,
bf_write*) */
int SendTable_WriteAllDeltaProps
(SendTable *param_1,void *param_2,int param_3,void *param_4,int param_5,int param_6,
bf_write *param_7)
{
int iVar1;
int local_401c [4099];
iVar1 = SendTable_CalcDelta(param_1,param_2,param_3,param_4,param_5,local_401c,0x1000,param_6);
SendTable_WritePropList(param_1,param_4,param_5,param_7,param_6,local_401c,iVar1);
return iVar1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.