CBaseServer::CompressPackedEntity
0x00108e70 · 175 bytes · __thiscall
_ZN11CBaseServer20CompressPackedEntityEP11ServerClassPKcRi
Decompiled
undefined (4 params)
/* CBaseServer::CompressPackedEntity(ServerClass*, char const*, int&) */
undefined1 * __thiscall
CBaseServer::CompressPackedEntity(CBaseServer *this,ServerClass *param_1,char *param_2,int *param_3)
{
void **extraout_EDX;
bf_write local_34 [12];
int local_28;
bf_write::bf_write(local_34,"CompressPackedEntity",
CompressPackedEntity(ServerClass*,char_const*,int&)::s_packedData,0x4000,-1);
GetClassBaseline((ServerClass *)this,extraout_EDX,(int *)this);
SendTable_WriteAllDeltaProps
(*(SendTable **)(param_1 + 4),(void *)0x0,0,param_2,*param_3,-1,local_34);
*param_3 = local_28;
return CompressPackedEntity(ServerClass*,char_const*,int&)::s_packedData;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.