MatchRecvPropsToSendProps_R
0x00151170 · 443 bytes · __regparm3
_ZL27MatchRecvPropsToSendProps_RR10CUtlRBTreeI14MatchingProp_ttPFbRKS0_S2_E10CUtlMemoryI15UtlRBTreeNode_tIS0_tEtEEPKcP9SendTableP9RecvTablebPb
Decompiled
undefined (6 params)
/* MatchRecvPropsToSendProps_R(CUtlRBTree<MatchingProp_t, unsigned short, bool (*)(MatchingProp_t
const&, MatchingProp_t const&), CUtlMemory<UtlRBTreeNode_t<MatchingProp_t, unsigned short>,
unsigned short> >&, char const*, SendTable*, RecvTable*, bool, bool*) */
undefined4 __regparm3
MatchRecvPropsToSendProps_R
(CUtlRBTree *param_1,char *param_2,SendTable *param_3,RecvTable *param_4,bool param_5,
bool *param_6)
{
SendProp *pSVar1;
char *pcVar2;
char cVar3;
int iVar4;
undefined4 uVar5;
RecvTable *pRVar6;
RecvProp *pRVar7;
int iVar8;
int iVar9;
int local_3c;
SendProp *local_24;
RecvProp *local_20;
local_3c = 0;
if (0 < *(int *)(param_3 + 4)) {
do {
pSVar1 = (SendProp *)(local_3c * 0x54 + *(int *)param_3);
if ((*(uint *)(pSVar1 + 0x3c) & 0x140) == 0) {
if ((param_4 != (RecvTable *)0x0) &&
(pcVar2 = *(char **)(pSVar1 + 0x30), 0 < *(int *)(param_4 + 4))) {
iVar8 = 0;
iVar9 = 0;
do {
pRVar7 = (RecvProp *)(*(int *)param_4 + iVar8);
iVar4 = _V_stricmp(*(char **)pRVar7,pcVar2);
if (iVar4 == 0) {
uVar5 = CompareRecvPropToSendProp(pRVar7,pSVar1);
if ((char)uVar5 == '\0') {
Warning("RecvProp type doesn\'t match server type for %s/%s\n",
*(undefined4 *)(param_3 + 8),*(undefined4 *)(pSVar1 + 0x30));
return uVar5;
}
local_24 = pSVar1;
local_20 = pRVar7;
CUtlRBTree<MatchingProp_t,unsigned_short,bool(*)(MatchingProp_t_const&,MatchingProp_t_const&),CUtlMemory<UtlRBTreeNode_t<MatchingProp_t,unsigned_short>,unsigned_short>>
::Insert((CUtlRBTree<MatchingProp_t,unsigned_short,bool(*)(MatchingProp_t_const&,MatchingProp_t_const&),CUtlMemory<UtlRBTreeNode_t<MatchingProp_t,unsigned_short>,unsigned_short>>
*)param_1,(MatchingProp_t *)&local_24);
iVar8 = *(int *)(pSVar1 + 8);
goto joined_r0x0015125d;
}
iVar9 = iVar9 + 1;
iVar8 = iVar8 + 0x3c;
} while (iVar9 < *(int *)(param_4 + 4));
}
if (param_6 != (bool *)0x0) {
*param_6 = true;
}
Warning("Missing RecvProp for %s - %s/%s\n",param_2,*(undefined4 *)(param_3 + 8),
*(undefined4 *)(pSVar1 + 0x30));
if (!param_5) {
return 0;
}
pRVar7 = (RecvProp *)0x0;
iVar8 = *(int *)(pSVar1 + 8);
joined_r0x0015125d:
if (iVar8 == 6) {
if (pRVar7 == (RecvProp *)0x0) {
pRVar6 = (RecvTable *)0x0;
}
else {
pRVar6 = *(RecvTable **)(pRVar7 + 0x28);
}
cVar3 = MatchRecvPropsToSendProps_R
(param_1,param_2,*(SendTable **)(pSVar1 + 0x48),pRVar6,param_5,param_6);
if (cVar3 == '\0') {
return 0;
}
}
}
local_3c = local_3c + 1;
} while (local_3c < *(int *)(param_3 + 4));
}
return 1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.