RecvTable_RecvClassInfos
0x0014ff80 · 73 bytes · __cdecl
_Z24RecvTable_RecvClassInfosP7bf_readbi
Decompiled
undefined (3 params)
/* RecvTable_RecvClassInfos(bf_read*, bool, int) */
undefined4 RecvTable_RecvClassInfos(bf_read *param_1,bool param_2,int param_3)
{
SendTable *pSVar1;
undefined4 uVar2;
pSVar1 = (SendTable *)RecvTable_ReadInfos(param_1,param_3);
uVar2 = 0;
if (pSVar1 != (SendTable *)0x0) {
uVar2 = DataTable_SetupReceiveTableFromSendTable(pSVar1,param_2);
RecvTable_FreeSendTable(pSVar1);
}
return uVar2;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.