L L4D2node

DataTable_LoadDataTablesFromBuffer

0x00144eb0 · 265 bytes · __cdecl

_Z34DataTable_LoadDataTablesFromBufferP7bf_readi

Decompiled

undefined (2 params)

/* DataTable_LoadDataTablesFromBuffer(bf_read*, int) */

undefined4 DataTable_LoadDataTablesFromBuffer(bf_read *param_1,int param_2)

{
  bf_read *pbVar1;
  undefined4 *puVar2;
  uint uVar3;
  char cVar4;
  
  do {
    uVar3 = *(uint *)(param_1 + 0x10);
    pbVar1 = param_1 + 0x14;
    *(int *)pbVar1 = *(int *)pbVar1 + -1;
    if (*(int *)pbVar1 == 0) {
      puVar2 = *(undefined4 **)(param_1 + 0x18);
      *(undefined4 *)(param_1 + 0x14) = 0x20;
      if (puVar2 == *(undefined4 **)(param_1 + 0x1c)) {
        *(undefined4 *)(param_1 + 0x14) = 1;
        *(undefined4 *)(param_1 + 0x10) = 0;
        *(undefined4 **)(param_1 + 0x18) = puVar2 + 1;
      }
      else if (*(undefined4 **)(param_1 + 0x1c) < puVar2) {
        param_1[4] = (bf_read)0x1;
        *(undefined4 *)(param_1 + 0x10) = 0;
      }
      else {
        *(undefined4 **)(param_1 + 0x18) = puVar2 + 1;
        *(undefined4 *)(param_1 + 0x10) = *puVar2;
      }
    }
    else {
      *(uint *)(param_1 + 0x10) = uVar3 >> 1;
    }
    if ((uVar3 & 1) == 0) {
      return 0;
    }
    uVar3 = *(uint *)(param_1 + 0x10);
    pbVar1 = param_1 + 0x14;
    *(int *)pbVar1 = *(int *)pbVar1 + -1;
    if (*(int *)pbVar1 == 0) {
      puVar2 = *(undefined4 **)(param_1 + 0x18);
      *(undefined4 *)(param_1 + 0x14) = 0x20;
      if (puVar2 == *(undefined4 **)(param_1 + 0x1c)) {
        *(undefined4 *)(param_1 + 0x14) = 1;
        *(undefined4 *)(param_1 + 0x10) = 0;
        *(undefined4 **)(param_1 + 0x18) = puVar2 + 1;
      }
      else if (*(undefined4 **)(param_1 + 0x1c) < puVar2) {
        param_1[4] = (bf_read)0x1;
        *(undefined4 *)(param_1 + 0x10) = 0;
      }
      else {
        *(undefined4 **)(param_1 + 0x18) = puVar2 + 1;
        *(undefined4 *)(param_1 + 0x10) = *puVar2;
      }
    }
    else {
      *(uint *)(param_1 + 0x10) = uVar3 >> 1;
    }
    cVar4 = RecvTable_RecvClassInfos(param_1,(bool)((byte)uVar3 & 1),param_2);
  } while (cVar4 != '\0');
  Host_Error("DataTable_ParseClientTablesFromBuffer failed.\n");
  return 0;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)