std::__merge_adaptive<unsigned_char*,int,unsigned_char*>
0x00143d20 · 768 bytes · unknown
_ZSt16__merge_adaptiveIPhiS0_EvT_S1_S1_T0_S2_T1_S2_
Decompiled
void (7 params)
/* WARNING: Unknown calling convention -- yet parameter storage is locked */
/* void std::__merge_adaptive<unsigned char*, int, unsigned char*>(unsigned char*, unsigned char*,
unsigned char*, int, int, unsigned char*, int) */
void std::__merge_adaptive<unsigned_char*,int,unsigned_char*>
(uchar *param_1,uchar *param_2,uchar *param_3,int param_4,int param_5,uchar *param_6,
int param_7)
{
byte *pbVar1;
byte bVar2;
int iVar3;
int iVar4;
size_t sVar5;
uchar *puVar6;
byte *pbVar7;
byte *pbVar8;
byte *local_38;
int local_34;
int local_30;
int local_28;
int local_24;
local_28 = param_5;
local_24 = param_4;
if ((param_4 <= param_7) && (param_4 <= param_5)) {
LAB_00143d56:
sVar5 = (int)param_2 - (int)param_1;
if (sVar5 == 0) {
return;
}
memmove(param_6,param_1,sVar5);
pbVar8 = param_6 + sVar5;
if ((pbVar8 != param_6) && (pbVar7 = param_1, param_3 != param_2)) {
do {
bVar2 = *param_2;
if (bVar2 < *param_6) {
param_2 = param_2 + 1;
*pbVar7 = bVar2;
}
else {
*pbVar7 = *param_6;
param_6 = param_6 + 1;
}
param_1 = pbVar7 + 1;
} while ((param_2 != param_3) && (param_1 = pbVar7 + 1, pbVar7 = param_1, pbVar8 != param_6));
}
if (pbVar8 == param_6) {
return;
}
param_3 = pbVar8 + -(int)param_6;
param_2 = param_6;
if (param_3 == (byte *)0x0) {
return;
}
goto LAB_00143e09;
}
if (param_7 < param_5) {
local_38 = param_1;
pbVar8 = param_2;
do {
if (local_28 < local_24) {
local_34 = local_24 / 2;
pbVar7 = local_38 + local_34;
param_2 = pbVar8;
for (local_30 = (int)param_3 - (int)pbVar8; 0 < local_30; local_30 = (local_30 - iVar3) + -1
) {
pbVar1 = param_2 + (local_30 >> 1);
bVar2 = *pbVar1;
iVar4 = local_30 >> 1;
while (iVar3 = iVar4, *pbVar7 <= bVar2) {
if (iVar3 == 0) goto LAB_00143e85;
pbVar1 = param_2 + (iVar3 >> 1);
iVar4 = iVar3 >> 1;
local_30 = iVar3;
bVar2 = *pbVar1;
}
param_2 = pbVar1 + 1;
}
LAB_00143e85:
local_30 = (int)param_2 - (int)pbVar8;
}
else {
local_30 = local_28 / 2;
param_2 = pbVar8 + local_30;
pbVar7 = local_38;
for (local_34 = (int)pbVar8 - (int)local_38; 0 < local_34;
local_34 = (local_34 - iVar3) + -1) {
pbVar1 = pbVar7 + (local_34 >> 1);
bVar2 = *pbVar1;
iVar4 = local_34 >> 1;
while (iVar3 = iVar4, *param_2 < bVar2) {
if (iVar3 == 0) goto LAB_00143f61;
pbVar1 = pbVar7 + (iVar3 >> 1);
iVar4 = iVar3 >> 1;
local_34 = iVar3;
bVar2 = *pbVar1;
}
pbVar7 = pbVar1 + 1;
}
LAB_00143f61:
local_34 = (int)pbVar7 - (int)local_38;
}
local_24 = local_24 - local_34;
param_1 = __rotate_adaptive<unsigned_char*,unsigned_char*,int>
(pbVar7,pbVar8,param_2,local_24,local_30,param_6,param_7);
__merge_adaptive<unsigned_char*,int,unsigned_char*>
(local_38,pbVar7,param_1,local_34,local_30,param_6,param_7);
local_28 = local_28 - local_30;
if ((local_24 <= param_7) && (local_24 <= local_28)) goto LAB_00143d56;
pbVar8 = param_2;
local_38 = param_1;
} while (param_7 < local_28);
}
sVar5 = (int)param_3 - (int)param_2;
if (sVar5 == 0) {
puVar6 = param_6;
if (param_1 != param_2) {
return;
}
LAB_00143d85:
pbVar7 = puVar6 + -(int)param_6;
pbVar8 = param_3;
}
else {
memmove(param_6,param_2,sVar5);
puVar6 = param_6 + sVar5;
if (param_1 == param_2) goto LAB_00143d85;
if (puVar6 == param_6) {
return;
}
pbVar8 = puVar6 + -1;
pbVar7 = param_2 + -1;
while( true ) {
while( true ) {
param_3 = param_3 + -1;
if (*pbVar8 < *pbVar7) break;
*param_3 = *pbVar8;
if (pbVar8 == param_6) {
return;
}
pbVar8 = pbVar8 + -1;
}
*param_3 = *pbVar7;
if (param_1 == pbVar7) break;
pbVar7 = pbVar7 + -1;
}
pbVar7 = pbVar8 + (1 - (int)param_6);
pbVar8 = param_3;
}
param_3 = pbVar7;
if (param_3 == (byte *)0x0) {
return;
}
param_1 = pbVar8 + -(int)param_3;
param_2 = param_6;
LAB_00143e09:
memmove(param_1,param_2,(size_t)param_3);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.