std::__inplace_stable_sort<unsigned_char*>
0x00143b30 · 104 bytes · unknown
_ZSt21__inplace_stable_sortIPhEvT_S1_
Decompiled
void (2 params)
/* WARNING: Unknown calling convention -- yet parameter storage is locked */
/* void std::__inplace_stable_sort<unsigned char*>(unsigned char*, unsigned char*) */
void std::__inplace_stable_sort<unsigned_char*>(uchar *param_1,uchar *param_2)
{
uchar *puVar1;
if (0xe < (int)param_2 - (int)param_1) {
puVar1 = param_1 + ((int)param_2 - (int)param_1 >> 1);
__inplace_stable_sort<unsigned_char*>(param_1,puVar1);
__inplace_stable_sort<unsigned_char*>(puVar1,param_2);
__merge_without_buffer<unsigned_char*,int>
(param_1,puVar1,param_2,(int)puVar1 - (int)param_1,(int)param_2 - (int)puVar1);
return;
}
__insertion_sort<unsigned_char*>(param_1,param_2);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.