L L4D2node

CL_FileReceived

0x0013d440 · 34 bytes · __cdecl

_Z15CL_FileReceivedPKcj

Decompiled

undefined (2 params)

/* CL_FileReceived(char const*, unsigned int) */

void CL_FileReceived(char *param_1,uint param_2)

{
  DownloadManager::FileReceived((DownloadManager *)TheDownloadManager,param_1,param_2);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)