DownloadManager::FileReceived
0x0013d3a0 · 147 bytes · __thiscall
_ZN15DownloadManager12FileReceivedEPKcj
Decompiled
undefined (3 params)
/* DownloadManager::FileReceived(char const*, unsigned int) */
undefined4 __thiscall
DownloadManager::FileReceived(DownloadManager *this,char *param_1,uint param_2)
{
int iVar1;
char cVar2;
iVar1 = *(int *)(this + 0x14);
if (((iVar1 != 0) && (*(uint *)(iVar1 + 4) == param_2)) && (*(char *)(iVar1 + 3) == '\0')) {
cVar2 = LoggingSystem_IsChannelEnabled(LOG_DownloadManager,0);
if (cVar2 != '\0') {
LoggingSystem_Log(LOG_DownloadManager,0,DownloadCompleteColor,"Download finished!\n");
}
CUtlVector<RequestContext*,CUtlMemory<RequestContext*,int>>::InsertBefore
((CUtlVector<RequestContext*,CUtlMemory<RequestContext*,int>> *)(this + 0x18),
*(int *)(this + 0x24),(RequestContext **)(this + 0x14));
*(undefined4 *)(this + 0x14) = 0;
return 1;
}
return 0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.