L L4D2node

CDispInfo::NumLightMaps

0x0013a1e0 · 30 bytes · __thiscall

_ZN9CDispInfo12NumLightMapsEv

Decompiled

undefined (1 param)

/* CDispInfo::NumLightMaps() */

int __thiscall CDispInfo::NumLightMaps(CDispInfo *this)

{
  return (-(uint)((**(uint **)(this + 0x16c) & 8) == 0) & 0xfffffffd) + 4;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)