L L4D2node

IterateLightmapSamples

0x00133fe0 · 1069 bytes · __cdecl

_Z22IterateLightmapSamplesP9CDispInfoRK27ProcessLightmapSampleData_t

Decompiled

undefined (2 params)

/* IterateLightmapSamples(CDispInfo*, ProcessLightmapSampleData_t const&) */

void IterateLightmapSamples(CDispInfo *param_1,ProcessLightmapSampleData_t *param_2)

{
  int iVar1;
  ushort *puVar2;
  int iVar3;
  int iVar4;
  float *pfVar5;
  int iVar6;
  byte *pbVar7;
  uint uVar8;
  float *pfVar9;
  float *pfVar10;
  float fVar11;
  float fVar12;
  float fVar13;
  int local_70;
  byte *local_54;
  int local_50;
  float local_4c;
  float local_48;
  float local_44;
  float local_40;
  float local_3c;
  float local_38;
  float local_34;
  float local_30;
  float local_2c;
  float local_28;
  float local_24;
  float local_20;
  
  iVar4 = (*(int *)(param_1 + 0x16c) - *(int *)(DAT_003a172c + 0x78) & 0xffffffe0U) +
          *(int *)(DAT_003a172c + 0x7c);
  iVar1 = *(short *)(iVar4 + 4) + 1;
  iVar4 = *(short *)(iVar4 + 6) + 1;
  local_54 = (byte *)(g_DispLightmapSamplePositions + *(int *)(param_1 + 0x238));
  if (0 < iVar4) {
    local_70 = 0;
    do {
      if (0 < iVar1) {
        local_50 = 0;
        do {
          uVar8 = (uint)*local_54;
          pbVar7 = local_54;
          if (*local_54 == 0xff) {
            pbVar7 = local_54 + 1;
            uVar8 = local_54[1] + 0xff;
          }
          iVar6 = *(int *)(param_1 + 0x34);
          local_54 = pbVar7 + 4;
          fVar11 = ((float)pbVar7[1] + 0.0) * 0.003921569;
          fVar13 = ((float)pbVar7[2] + 0.0) * 0.003921569;
          puVar2 = (ushort *)(*(int *)(*(int *)(param_1 + 0x1dc) + 0x14) + uVar8 * 6);
          pfVar5 = (float *)((uint)puVar2[2] * iVar6 + *(int *)(param_1 + 0x88));
          pfVar9 = (float *)((uint)puVar2[1] * iVar6 + *(int *)(param_1 + 0x88));
          pfVar10 = (float *)(iVar6 * (uint)*puVar2 + *(int *)(param_1 + 0x88));
          fVar12 = ((float)pbVar7[3] + 0.0) * 0.003921569;
          local_4c = fVar13 * *pfVar9 + fVar12 * *pfVar5 + fVar11 * *pfVar10;
          local_48 = pfVar9[1] * fVar13 + pfVar5[1] * fVar12 + pfVar10[1] * fVar11;
          local_44 = pfVar9[2] * fVar13 + pfVar5[2] * fVar12 + pfVar10[2] * fVar11;
          iVar6 = CDispInfo::NumLightMaps(param_1);
          if (1 < iVar6) {
            iVar6 = *(int *)(param_1 + 0x40);
            pfVar5 = (float *)((uint)puVar2[2] * iVar6 + *(int *)(param_1 + 0x94));
            pfVar9 = (float *)((uint)puVar2[1] * iVar6 + *(int *)(param_1 + 0x94));
            pfVar10 = (float *)(iVar6 * (uint)*puVar2 + *(int *)(param_1 + 0x94));
            local_3c = pfVar9[1] * fVar13 + pfVar5[1] * fVar12 + pfVar10[1] * fVar11;
            local_38 = pfVar9[2] * fVar13 + pfVar5[2] * fVar12 + pfVar10[2] * fVar11;
            iVar6 = *(int *)(param_1 + 0x6c);
            local_40 = *pfVar9 * fVar13 + *pfVar5 * fVar12 + *pfVar10 * fVar11;
            pfVar5 = (float *)((uint)puVar2[2] * iVar6 + *(int *)(param_1 + 0xc0));
            pfVar9 = (float *)((uint)puVar2[1] * iVar6 + *(int *)(param_1 + 0xc0));
            pfVar10 = (float *)(iVar6 * (uint)*puVar2 + *(int *)(param_1 + 0xc0));
            local_30 = pfVar9[1] * fVar13 + pfVar5[1] * fVar12 + pfVar10[1] * fVar11;
            local_2c = pfVar9[2] * fVar13 + pfVar5[2] * fVar12 + pfVar10[2] * fVar11;
            local_34 = *pfVar9 * fVar13 + *pfVar5 * fVar12 + *pfVar10 * fVar11;
            iVar6 = *(int *)(param_1 + 0x70);
            iVar3 = *(int *)(param_1 + 0xc4);
            pfVar9 = (float *)((uint)puVar2[1] * iVar6 + iVar3);
            pfVar5 = (float *)((uint)puVar2[2] * iVar6 + iVar3);
            pfVar10 = (float *)(iVar6 * (uint)*puVar2 + iVar3);
            local_24 = pfVar9[1] * fVar13 + pfVar5[1] * fVar12 + pfVar10[1] * fVar11;
            local_20 = pfVar9[2] * fVar13 + pfVar5[2] * fVar12 + pfVar10[2] * fVar11;
            local_28 = fVar13 * *pfVar9 + fVar12 * *pfVar5 + fVar11 * *pfVar10;
          }
          (**(code **)(param_2 + 0x24))
                    (param_2,&local_4c,&local_40,&local_34,&local_28,local_70,local_50,iVar4,iVar1);
          local_50 = local_50 + 1;
        } while (local_50 < iVar1);
      }
      local_70 = local_70 + 1;
    } while (local_70 < iVar4);
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)