L L4D2node

CDemoFile::WriteCmdInfo

0x001305e0 · 71 bytes · __thiscall

_ZN9CDemoFile12WriteCmdInfoER13democmdinfo_t

Decompiled

undefined (2 params)

/* CDemoFile::WriteCmdInfo(democmdinfo_t&) */

void __thiscall CDemoFile::WriteCmdInfo(CDemoFile *this,democmdinfo_t *param_1)

{
  int iVar1;
  undefined4 *puVar2;
  undefined4 local_13c [76];
  
  puVar2 = local_13c;
  for (iVar1 = 0x4c; iVar1 != 0; iVar1 = iVar1 + -1) {
    *puVar2 = *(undefined4 *)param_1;
    param_1 = param_1 + 4;
    puVar2 = puVar2 + 1;
  }
  CUtlBuffer::Put((CUtlBuffer *)(this + 0x534),local_13c,0x130);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)