CDemoFile::WriteCmdInfo
0x001305e0 · 71 bytes · __thiscall
_ZN9CDemoFile12WriteCmdInfoER13democmdinfo_t
Decompiled
undefined (2 params)
/* CDemoFile::WriteCmdInfo(democmdinfo_t&) */
void __thiscall CDemoFile::WriteCmdInfo(CDemoFile *this,democmdinfo_t *param_1)
{
int iVar1;
undefined4 *puVar2;
undefined4 local_13c [76];
puVar2 = local_13c;
for (iVar1 = 0x4c; iVar1 != 0; iVar1 = iVar1 + -1) {
*puVar2 = *(undefined4 *)param_1;
param_1 = param_1 + 4;
puVar2 = puVar2 + 1;
}
CUtlBuffer::Put((CUtlBuffer *)(this + 0x534),local_13c,0x130);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.